HOG-Layout: Hierarchical 3D Scene Generation, Optimization and Editing via Vision-Language Models
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
3D layout generation and editing play a crucial role in Embodied AI and immersive VR interaction. However, manual creation requires tedious labor, while data-driven generation often lacks diversity. The emergence of large models introduces new possibilities for 3D scene synthesis. We present HOG-Layout that enables text-driven hierarchical scene generation, optimization and real-time scene editing with large language models (LLMs) and vision-language models (VLMs). HOG-Layout improves scene semantic consistency and plausibility through retrieval-augmented generation (RAG) technology, incorporates an optimization module to enhance physical consistency, and adopts a hierarchical representation to enhance inference and optimization, achieving real-time editing. Experimental results demonstrate that HOG-Layout produces more reasonable environments compared with existing baselines, while supporting fast and intuitive scene editing.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 46 of its 103 references that are in the map. First posted on arXiv 12 Apr 2026.
Builds on
46 of 103 references.
Closest ancestors · 4
Same direction, newest first
- 2025Global-Local Tree Search in VLMs for 3D Indoor Scene Generation24 Mar
- 2024LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models3 Dec
- 2023GPT4Point: A Unified Framework for Point-Language Understanding and Generation5 Dec
- 2023LL3DA: Visual Interactive Instruction Tuning for Omni-3D Understanding, Reasoning, and Planning30 Nov
Other references · 42
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30 more
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