mlsanityData to 7 Oct 2026

HOG-Layout: Hierarchical 3D Scene Generation, Optimization and Editing via Vision-Language Models

arXiv 2604.10772 ↗First posted 12 Apr 2026cs.CVcited by 1

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

3D layout generation and editing play a crucial role in Embodied AI and immersive VR interaction. However, manual creation requires tedious labor, while data-driven generation often lacks diversity. The emergence of large models introduces new possibilities for 3D scene synthesis. We present HOG-Layout that enables text-driven hierarchical scene generation, optimization and real-time scene editing with large language models (LLMs) and vision-language models (VLMs). HOG-Layout improves scene semantic consistency and plausibility through retrieval-augmented generation (RAG) technology, incorporates an optimization module to enhance physical consistency, and adopts a hierarchical representation to enhance inference and optimization, achieving real-time editing. Experimental results demonstrate that HOG-Layout produces more reasonable environments compared with existing baselines, while supporting fast and intuitive scene editing.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 46 of its 103 references that are in the map. First posted on arXiv 12 Apr 2026.

Builds on

46 of 103 references.

Closest ancestors · 4

Same direction, newest first

  1. 2025Global-Local Tree Search in VLMs for 3D Indoor Scene Generation24 Mar
  2. 2024LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models3 Dec
  3. 2023GPT4Point: A Unified Framework for Point-Language Understanding and Generation5 Dec
  4. 2023LL3DA: Visual Interactive Instruction Tuning for Omni-3D Understanding, Reasoning, and Planning30 Nov

Other references · 42

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30 more
  1. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 579
  2. 2023LayoutGPT: Compositional Visual Planning and Generation with Large Language Modelscited by 337
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  4. 2024Long-CLIP: Unlocking the Long-Text Capability of CLIPcited by 298
  5. 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 257
  6. 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 195
  7. 2023Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifierscited by 170
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  16. 2023Ctrl-Room: Controllable Text-to-3D Room Meshes Generation with Layout Constraintscited by 59
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.

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  3. 2025ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing
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  5. 2025Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning
  6. 2025TRELLISWorld: Training-Free World Generation from Object Generators
  7. 2025HOLODECK 2.0: Vision-Language-Guided 3D World Generation with Editing
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