mlsanityData to 14 Oct 2026

Generative Learning as a Tool to Improve Perception of Emotional Body Motion Expressions

arXiv 2606.28769 ↗First posted 27 Jun 2026cs.LGcited by 0

Not on the map. Why?

Abstract (arXiv)

Emotional body motion expressions are an essential element of non-verbal communication. Effectively conveying these expressions through technology is of utmost importance, for example, with virtual reality avatars and in social robotics. Recent advances in generative models have opened new opportunities for advancing research on emotional body motion learning. However, generating accurate emotional expression representations is challenging, given the subtlety of emotional cues, individual variability, and cultural differences. We investigate whether a generative model can implicitly learn emotional body motions directly from culturally grounded motion-capture data, without explicit emotion-motion guidance. Using a dataset of emotional performances by 49 Japanese actors, we trained a Transformer-based generative model to generate expressive motions conditioned on 13 discrete emotion labels. We evaluate the generated motions from two perspectives: (1) an LSTM-based classifier to assess recognizability by machine observers, achieving a recognition accuracy of 22.80%, and (2) a human perception study with Japanese raters to assess alignment with human affective interpretations, yielding a recognition accuracy of 24.91%. Beyond these, we evaluate the utility of generative modeling for three practical tasks: augmenting emotion recognition models, extracting representative emotion-specific motion patterns, and synthesizing smooth transitions between emotion intensities. Our findings highlight the potential of implicit, data-driven generative modeling to enhance affective computing applications and our understanding of emotion expressions.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 22 of its 43 references that are in the map. First posted on arXiv 27 Jun 2026.

Builds on

22 of 43 references.

References · 22

  1. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  2. 2022Human Motion Diffusion Modelcited by 1,080
  3. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
  4. 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
  5. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
  6. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
  7. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
  8. 2017On human motion prediction using recurrent neural networkscited by 338
  9. 2018Deep Facial Expression Recognition: A Surveycited by 270
  10. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 265
  11. 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
  12. 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 198
10 more
  1. 2018X2Face: A network for controlling face generation by using images, audio, and pose codescited by 189
  2. 2022BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesiscited by 178
  3. 2020We are More than Our Joints: Predicting how 3D Bodies Movecited by 115
  4. 2021Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agentscited by 106
  5. 2023EmotionGesture: Audio-Driven Diverse Emotional Co-Speech 3D Gesture Generationcited by 40
  6. 2023Weakly-Supervised Emotion Transition Learning for Diverse 3D Co-speech Gesture Generationcited by 17
  7. 2023Emotionally Enhanced Talking Face Generationcited by 14
  8. 2023A Unified Framework for Multimodal, Multi-Part Human Motion Synthesiscited by 12
  9. 2025Synthetic Data Generation by Supervised Neural Gas Network for Physiological Emotion Recognition Datacited by 4
  10. 2024Survey on Emotion Recognition through Posture Detection and the possibility of its application in Virtual Realitycited by 1

Built on by

Not cited yet.