mlsanityData to 14 Oct 2026

Towards Scalable Multi-View Reconstruction of Geometry and Materials

arXiv 2306.03747 ↗First posted 6 Jun 2023cs.CVcited by 3

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Abstract (arXiv)

In this paper, we propose a novel method for joint recovery of camera pose, object geometry and spatially-varying Bidirectional Reflectance Distribution Function (svBRDF) of 3D scenes that exceed object-scale and hence cannot be captured with stationary light stages. The input are high-resolution RGB-D images captured by a mobile, hand-held capture system with point lights for active illumination. Compared to previous works that jointly estimate geometry and materials from a hand-held scanner, we formulate this problem using a single objective function that can be minimized using off-the-shelf gradient-based solvers. To facilitate scalability to large numbers of observation views and optimization variables, we introduce a distributed optimization algorithm that reconstructs 2.5D keyframe-based representations of the scene. A novel multi-view consistency regularizer effectively synchronizes neighboring keyframes such that the local optimization results allow for seamless integration into a globally consistent 3D model. We provide a study on the importance of each component in our formulation and show that our method compares favorably to baselines. We further demonstrate that our method accurately reconstructs various objects and materials and allows for expansion to spatially larger scenes. We believe that this work represents a significant step towards making geometry and material estimation from hand-held scanners scalable.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 47 of its 168 references that are in the map. First posted on arXiv 6 Jun 2023.

Builds on

47 of 168 references.

References · 47

  1. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 784
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  3. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  4. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
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  7. 20163DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructionscited by 336
  8. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  9. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
  10. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
  11. 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
  12. 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
35 more
  1. 2021NeRS: Neural Reflectance Surfaces for Sparse-view 3D Reconstruction in the Wildcited by 136
  2. 2019Neural Rerendering in the Wildcited by 121
  3. 2019SlowMo: Improving Communication-Efficient Distributed SGD with Slow Momentumcited by 121
  4. 2018Single-Image SVBRDF Capture with a Rendering-Aware Deep Networkcited by 116
  5. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
  6. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  7. 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
  8. 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
  9. 2021Learning Indoor Inverse Rendering with 3D Spatially-Varying Lightingcited by 83
  10. 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
  11. 2018Materials for Masses: SVBRDF Acquisition with a Single Mobile Phone Imagecited by 66
  12. 2020Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Imagescited by 65
  13. 2022Physically-Based Editing of Indoor Scene Lighting from a Single Imagecited by 62
  14. 2022IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenescited by 62
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  19. 2022NeROIC: Neural Rendering of Objects from Online Image Collectionscited by 36
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  22. 2019Soft Rasterizer: Differentiable Rendering for Unsupervised Single-View Mesh Reconstructioncited by 28
  23. 2018A Differential Volumetric Approach to Multi-View Photometric Stereocited by 24
  24. 2021Multi-view 3D Reconstruction of a Texture-less Smooth Surface of Unknown Generic Reflectancecited by 17
  25. 2015Shape and Spatially-Varying Reflectance Estimation From Virtual Exemplarscited by 15
  26. 2017LED-based Photometric Stereo: Modeling, Calibration and Numerical Solutioncited by 12
  27. 2017A Lightweight Approach for On-the-Fly Reflectance Estimationcited by 6
  28. 2017Depth Super-Resolution Meets Uncalibrated Photometric Stereocited by 6
  29. 2017A Variational Approach to Shape-from-shading Under Natural Illuminationcited by 6
  30. 2017Dense Multi-view 3D-reconstruction Without Dense Correspondencescited by 5
  31. 2018Surface Light Field Fusioncited by 4
  32. 2021One Ring to Rule Them All: a simple solution to multi-view 3D-Reconstruction of shapes with unknown BRDF via a small Recurrent ResNetcited by 3
  33. 2021Learning Neural Transmittance for Efficient Rendering of Reflectance Fieldscited by 3
  34. 2016Towards Building an RGBD-M Scannercited by 1
  35. 2017Variational Reflectance Estimation from Multi-view Imagescited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 1; 2025: 0; 2026: 1.

3 papers.