Eclipse: Disambiguating Illumination and Materials using Unintended Shadows
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Abstract (arXiv)
Decomposing an object's appearance into representations of its materials and the surrounding illumination is difficult, even when the object's 3D shape is known beforehand. This problem is especially challenging for diffuse objects: it is ill-conditioned because diffuse materials severely blur incoming light, and it is ill-posed because diffuse materials under high-frequency lighting can be indistinguishable from shiny materials under low-frequency lighting. We show that it is possible to recover precise materials and illumination -- even from diffuse objects -- by exploiting unintended shadows, like the ones cast onto an object by the photographer who moves around it. These shadows are a nuisance in most previous inverse rendering pipelines, but here we exploit them as signals that improve conditioning and help resolve material-lighting ambiguities. We present a method based on differentiable Monte Carlo ray tracing that uses images of an object to jointly recover its spatially-varying materials, the surrounding illumination environment, and the shapes of the unseen light occluders who inadvertently cast shadows upon it.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 19 of its 57 references that are in the map. First posted on arXiv 25 May 2023.
Builds on
19 of 57 references.
References · 19
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2017Learning to Predict Indoor Illumination from a Single Imagecited by 160
- 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
7 more
- 2019DeepLight: Learning Illumination for Unconstrained Mobile Mixed Realitycited by 63
- 2019Neural Illumination: Lighting Prediction for Indoor Environmentscited by 57
- 2016Deep Outdoor Illumination Estimationcited by 53
- 2022NeROIC: Neural Rendering of Objects from Online Image Collectionscited by 36
- 2022Differentiable Rendering of Neural SDFs through Reparameterizationcited by 26
- 2020Seeing the World in a Bag of Chipscited by 25
- 2020Learning Illumination from Diverse Portraitscited by 15
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Citing papers per year: 2023: 1; 2024: 7; 2025: 5; 2026: 1.
14 papers.
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- 2024IllumiNeRF: 3D Relighting Without Inverse Renderingcited by 29
- 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenescited by 21
- 20243D Reconstruction with Fast Dipole Sumscited by 12
- 2025Materialist: Physically Based Editing Using Single-Image Inverse Renderingcited by 10
- 2024Flying with Photons: Rendering Novel Views of Propagating Lightcited by 7
- 2024A Simple Approach to Differentiable Rendering of SDFscited by 7
- 2023LAENeRF: Local Appearance Editing for Neural Radiance Fieldscited by 5
- 2025Spatiotemporally Consistent Indoor Lighting Estimation with Diffusion Priorscited by 5
- 2024RRM: Relightable assets using Radiance guided Material extractioncited by 3
- 2025OMG: Opacity Matters in Material Modeling with Gaussian Splattingcited by 3
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
- 2025Embedding Physical Reasoning into Diffusion-Based Shadow Generation Under the Sun and Skycited by 0
- 2026Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition10 Jul 2026
- 2025Cast and Attached Shadow Detection via Iterative Light and Geometry Reasoning5 Dec 2025
- 2025Embedding Physical Reasoning into Diffusion-Based Shadow Generation Under the Sun and Sky5 Dec 2025
- 2025Spatiotemporally Consistent Indoor Lighting Estimation with Diffusion Priors11 Aug 2025
- 2025OMG: Opacity Matters in Material Modeling with Gaussian Splatting16 Feb 2025
- 2025Materialist: Physically Based Editing Using Single-Image Inverse Rendering7 Jan 2025
- 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes22 Oct 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024RRM: Relightable assets using Radiance guided Material extraction8 Jul 2024
- 2024IllumiNeRF: 3D Relighting Without Inverse Rendering10 Jun 2024
- 20243D Reconstruction with Fast Dipole Sums27 May 2024
- 2024A Simple Approach to Differentiable Rendering of SDFs14 May 2024
2 more
- 2024IllumiNeRF: 3D Relighting Without Inverse Renderingcited by 29
- 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenescited by 21
- 20243D Reconstruction with Fast Dipole Sumscited by 12
- 2025Materialist: Physically Based Editing Using Single-Image Inverse Renderingcited by 10
- 2024Flying with Photons: Rendering Novel Views of Propagating Lightcited by 7
- 2024A Simple Approach to Differentiable Rendering of SDFscited by 7
- 2023LAENeRF: Local Appearance Editing for Neural Radiance Fieldscited by 5
- 2024RRM: Relightable assets using Radiance guided Material extractioncited by 3
- 2025OMG: Opacity Matters in Material Modeling with Gaussian Splattingcited by 3
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
- 2025Embedding Physical Reasoning into Diffusion-Based Shadow Generation Under the Sun and Skycited by 0
- 2025Cast and Attached Shadow Detection via Iterative Light and Geometry Reasoningcited by 0
12 most cited of 13 All 13 (JSON)
- 2026Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition10 Jul 2026
- 2025Cast and Attached Shadow Detection via Iterative Light and Geometry Reasoning5 Dec 2025
- 2025Embedding Physical Reasoning into Diffusion-Based Shadow Generation Under the Sun and Sky5 Dec 2025
- 2025OMG: Opacity Matters in Material Modeling with Gaussian Splatting16 Feb 2025
- 2025Materialist: Physically Based Editing Using Single-Image Inverse Rendering7 Jan 2025
- 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes22 Oct 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024RRM: Relightable assets using Radiance guided Material extraction8 Jul 2024
- 2024IllumiNeRF: 3D Relighting Without Inverse Rendering10 Jun 2024
- 20243D Reconstruction with Fast Dipole Sums27 May 2024
- 2024A Simple Approach to Differentiable Rendering of SDFs14 May 2024
- 2024Flying with Photons: Rendering Novel Views of Propagating Light9 Apr 2024
12 newest of 13 All 13 (JSON)