Fast Image-based Neural Relighting with Translucency-Reflection Modeling
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Abstract (arXiv)
Image-based lighting (IBL) is a widely used technique that renders objects using a high dynamic range image or environment map. However, aggregating the irradiance at the object's surface is computationally expensive, in particular for non-opaque, translucent materials that require volumetric rendering techniques. In this paper we present a fast neural 3D reconstruction and relighting model that extends volumetric implicit models such as neural radiance fields to be relightable using IBL. It is general enough to handle materials that exhibit complex light transport effects, such as translucency and glossy reflections from detailed surface geometry, producing realistic and compelling results. Rendering can be within a second at 800×800 resolution (0.72s on an NVIDIA 3090 GPU and 0.30s on an A100 GPU) without engineering optimization. Our code and dataset are available at https://zhusz.github.io/TRHM-Webpage/.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 20 of its 38 references that are in the map. First posted on arXiv 15 Jun 2023.
Builds on
20 of 38 references.
References · 20
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- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
8 more
- 2017Learning to Predict Indoor Illumination from a Single Imagecited by 161
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
- 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
- 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
- 2023RelightableHands: Efficient Neural Relighting of Articulated Hand Modelscited by 21
- 2023Learning Object-Centric Neural Scattering Functions for Free-Viewpoint Relighting and Scene Compositioncited by 17
- 2021Neural Relightable Participating Media Renderingcited by 12
Built on by
Citing papers per year: 2023: 1; 2024: 3; 2025: 0; 2026: 2.
6 papers.
- 2024BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splattingcited by 8
- 2023Artist-Friendly Relightable and Animatable Neural Headscited by 6
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
- 2024Subsurface Scattering for 3D Gaussian Splattingcited by 1
- 2026Neural Acquisition & Representation of Subsurface Scatteringcited by 1
- 2026DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scatteringcited by 0
- 2026Neural Acquisition & Representation of Subsurface Scattering1 Jun 2026
- 2026DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scattering17 Jan 2026
- 2024BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting23 Aug 2024
- 2024Subsurface Scattering for 3D Gaussian Splatting22 Aug 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2023Artist-Friendly Relightable and Animatable Neural Heads6 Dec 2023