ReShader: View-Dependent Highlights for Single Image View-Synthesis
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Abstract (arXiv)
In recent years, novel view synthesis from a single image has seen significant progress thanks to the rapid advancements in 3D scene representation and image inpainting techniques. While the current approaches are able to synthesize geometrically consistent novel views, they often do not handle the view-dependent effects properly. Specifically, the highlights in their synthesized images usually appear to be glued to the surfaces, making the novel views unrealistic. To address this major problem, we make a key observation that the process of synthesizing novel views requires changing the shading of the pixels based on the novel camera, and moving them to appropriate locations. Therefore, we propose to split the view synthesis process into two independent tasks of pixel reshading and relocation. During the reshading process, we take the single image as the input and adjust its shading based on the novel camera. This reshaded image is then used as the input to an existing view synthesis method to relocate the pixels and produce the final novel view image. We propose to use a neural network to perform reshading and generate a large set of synthetic input-reshaded pairs to train our network. We demonstrate that our approach produces plausible novel view images with realistic moving highlights on a variety of real world scenes.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 39 of its 61 references that are in the map. First posted on arXiv 19 Sep 2023.
Builds on
39 of 61 references.
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Citing papers per year: 2023: 1; 2024: 2.
3 papers.