mlsanityData to 7 Oct 2026

Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignment

arXiv 2409.14336 ↗First posted 22 Sep 2024cs.CVcited by 9

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Abstract (arXiv)

Zero-shot action recognition, which addresses the issue of scalability and generalization in action recognition and allows the models to adapt to new and unseen actions dynamically, is an important research topic in computer vision communities. The key to zero-shot action recognition lies in aligning visual features with semantic vectors representing action categories. Most existing methods either directly project visual features onto the semantic space of text category or learn a shared embedding space between the two modalities. However, a direct projection cannot accurately align the two modalities, and learning robust and discriminative embedding space between visual and text representations is often difficult. To address these issues, we introduce Dual Visual-Text Alignment (DVTA) for skeleton-based zero-shot action recognition. The DVTA consists of two alignment modules--Direct Alignment (DA) and Augmented Alignment (AA)--along with a designed Semantic Description Enhancement (SDE). The DA module maps the skeleton features to the semantic space through a specially designed visual projector, followed by the SDE, which is based on cross-attention to enhance the connection between skeleton and text, thereby reducing the gap between modalities. The AA module further strengthens the learning of the embedding space by utilizing deep metric learning to learn the similarity between skeleton and text. Our approach achieves state-of-the-art performances on several popular zero-shot skeleton-based action recognition benchmarks. The code is available at: https://github.com/jidongkuang/DVTA.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 35 of its 57 references that are in the map. First posted on arXiv 22 Sep 2024.

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35 of 57 references.

References · 35

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  11. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
  12. 2019Fine-Grained Action Retrieval Through Multiple Parts-of-Speech Embeddingscited by 101
23 more
  1. 2020Rethinking Zero-shot Video Classification: End-to-end Training for Realistic Applicationscited by 79
  2. 2021Elaborative Rehearsal for Zero-shot Action Recognitioncited by 76
  3. 2020Revisiting Anchor Mechanisms for Temporal Action Localizationcited by 75
  4. 2017Learning Robust Visual-Semantic Embeddingscited by 56
  5. 2017Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networkscited by 48
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  7. 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
  8. 2023MAtch, eXpand and Improve: Unsupervised Finetuning for Zero-Shot Action Recognition with Language Knowledgecited by 43
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  11. 2015Transductive Zero-Shot Action Recognition by Word-Vector Embeddingcited by 31
  12. 2016Zero-Shot Visual Recognition via Bidirectional Latent Embeddingcited by 27
  13. 2021Syntactically Guided Generative Embeddings for Zero-Shot Skeleton Action Recognitioncited by 24
  14. 2023Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximizationcited by 24
  15. 2024Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognitioncited by 23
  16. 2015Semantic Embedding Space for Zero-Shot Action Recognitioncited by 19
  17. 2019Skeleton based Zero Shot Action Recognition in Joint Pose-Language Semantic Spacecited by 19
  18. 2024Fine-Grained Side Information Guided Dual-Prompts for Zero-Shot Skeleton Action Recognitioncited by 19
  19. 2021Weakly-supervised 3D Human Pose Estimation with Cross-view U-shaped Graph Convolutional Networkcited by 13
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  22. 2024An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognitioncited by 7
  23. 2021A Central Difference Graph Convolutional Operator for Skeleton-Based Action Recognitioncited by 6

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Citing papers per year: 2024: 1; 2025: 3; 2026: 5.

9 papers.