Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognition
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Abstract (arXiv)
Recognizing interactive action plays an important role in human-robot interaction and collaboration. Previous methods use late fusion and co-attention mechanism to capture interactive relations, which have limited learning capability or inefficiency to adapt to more interacting entities. With assumption that priors of each entity are already known, they also lack evaluations on a more general setting addressing the diversity of subjects. To address these problems, we propose an Interactive Spatiotemporal Token Attention Network (ISTA-Net), which simultaneously model spatial, temporal, and interactive relations. Specifically, our network contains a tokenizer to partition Interactive Spatiotemporal Tokens (ISTs), which is a unified way to represent motions of multiple diverse entities. By extending the entity dimension, ISTs provide better interactive representations. To jointly learn along three dimensions in ISTs, multi-head self-attention blocks integrated with 3D convolutions are designed to capture inter-token correlations. When modeling correlations, a strict entity ordering is usually irrelevant for recognizing interactive actions. To this end, Entity Rearrangement is proposed to eliminate the orderliness in ISTs for interchangeable entities. Extensive experiments on four datasets verify the effectiveness of ISTA-Net by outperforming state-of-the-art methods. Our code is publicly available at https://github.com/Necolizer/ISTA-Net
Key facts. Cited by 23 papers in the map (data through 14 Oct 2026). Builds on 20 of its 34 references that are in the map. First posted on arXiv 14 Jul 2023.
Builds on
20 of 34 references.
References · 20
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
- 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
- 2022Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activitiescited by 287
- 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
- 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
- 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 143
- 2019H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactionscited by 141
- 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
- 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
8 more
- 2016Co-occurrence Feature Learning for Skeleton based Action Recognition using Regularized Deep LSTM Networkscited by 63
- 2017Skeleton-Based Human Action Recognition with Global Context-Aware Attention LSTM Networkscited by 62
- 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognitioncited by 31
- 2019Interaction Relational Network for Mutual Action Recognitioncited by 27
- 2021Let's Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video Gamescited by 17
- 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
- 2021Robust Event Detection based on Spatio-Temporal Latent Action Unit using Skeletal Informationcited by 6
- 2021Non-local Graph Convolutional Network for joint Activity Recognition and Motion Predictioncited by 2
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Citing papers per year: 2023: 4; 2024: 8; 2025: 6; 2026: 5.
23 papers.
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- 2023An Outlook into the Future of Egocentric Visioncited by 84
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
- 2024On the Utility of 3D Hand Poses for Action Recognitioncited by 17
- 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognitioncited by 12
- 2024Explore Human Parsing Modality for Action Recognitioncited by 8
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2024HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action Recognitioncited by 4
- 2025Body-Hand Modality Expertized Networks with Cross-attention for Fine-grained Skeleton Action Recognitioncited by 4
- 2023A Two-stream Hybrid CNN-Transformer Network for Skeleton-based Human Interaction Recognitioncited by 3
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
- 2023Integrating Human Parsing and Pose Network for Human Action Recognitioncited by 2
- 2023A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognitioncited by 1
11 more
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorderscited by 1
- 2025Learning Adaptive Node Selection with External Attention for Human Interaction Recognitioncited by 1
- 2024SemiPL: A Semi-supervised Method for Event Sound Source Localizationcited by 0
- 2025MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representationcited by 0
- 2025TSkel-Mamba: Temporal Dynamic Modeling via State Space Model for Human Skeleton-based Action Recognitioncited by 0
- 20253D Human-Human Interaction Anomaly Detectioncited by 0
- 2026BHaRNet: Reliability-Aware Body-Hand Modality Expertized Networks for Fine-grained Skeleton Action Recognitioncited by 0
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognitioncited by 0
- 2026Structure over Depth: A Single-Block Spatio-Temporal Transformer for Multi-Entity Reasoningcited by 0
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shiftcited by 0
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Structure over Depth: A Single-Block Spatio-Temporal Transformer for Multi-Entity Reasoning25 Jul 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026BHaRNet: Reliability-Aware Body-Hand Modality Expertized Networks for Fine-grained Skeleton Action Recognition1 Jan 2026
- 20253D Human-Human Interaction Anomaly Detection15 Dec 2025
- 2025TSkel-Mamba: Temporal Dynamic Modeling via State Space Model for Human Skeleton-based Action Recognition12 Dec 2025
- 2025MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representation18 Aug 2025
- 2025Learning Adaptive Node Selection with External Attention for Human Interaction Recognition5 Jul 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025Body-Hand Modality Expertized Networks with Cross-attention for Fine-grained Skeleton Action Recognition19 Mar 2025
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorders29 Nov 2024
11 more
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition9 Oct 2024
- 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition22 Jul 2024
- 2024SemiPL: A Semi-supervised Method for Event Sound Source Localization30 Apr 2024
- 2024HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action Recognition24 Apr 2024
- 2024On the Utility of 3D Hand Poses for Action Recognition14 Mar 2024
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition14 Mar 2024
- 2024Explore Human Parsing Modality for Action Recognition4 Jan 2024
- 2023A Two-stream Hybrid CNN-Transformer Network for Skeleton-based Human Interaction Recognition31 Dec 2023
- 2023A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognition23 Dec 2023
- 2023An Outlook into the Future of Egocentric Vision14 Aug 2023
- 2023Integrating Human Parsing and Pose Network for Human Action Recognition16 Jul 2023
- 2023An Outlook into the Future of Egocentric Visioncited by 84
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
- 2024On the Utility of 3D Hand Poses for Action Recognitioncited by 17
- 2024Explore Human Parsing Modality for Action Recognitioncited by 8
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2024HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action Recognitioncited by 4
- 2025Body-Hand Modality Expertized Networks with Cross-attention for Fine-grained Skeleton Action Recognitioncited by 4
- 2023A Two-stream Hybrid CNN-Transformer Network for Skeleton-based Human Interaction Recognitioncited by 3
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
- 2023Integrating Human Parsing and Pose Network for Human Action Recognitioncited by 2
- 2023A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognitioncited by 1
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorderscited by 1
12 most cited of 21 All 21 (JSON)
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Structure over Depth: A Single-Block Spatio-Temporal Transformer for Multi-Entity Reasoning25 Jul 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026BHaRNet: Reliability-Aware Body-Hand Modality Expertized Networks for Fine-grained Skeleton Action Recognition1 Jan 2026
- 20253D Human-Human Interaction Anomaly Detection15 Dec 2025
- 2025MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representation18 Aug 2025
- 2025Learning Adaptive Node Selection with External Attention for Human Interaction Recognition5 Jul 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025Body-Hand Modality Expertized Networks with Cross-attention for Fine-grained Skeleton Action Recognition19 Mar 2025
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorders29 Nov 2024
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition9 Oct 2024
12 newest of 21 All 21 (JSON)