VA-AR: Learning Velocity-Aware Action Representations with Mixture of Window Attention
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Abstract (arXiv)
Action recognition is a crucial task in artificial intelligence, with significant implications across various domains. We initially perform a comprehensive analysis of seven prominent action recognition methods across five widely-used datasets. This analysis reveals a critical, yet previously overlooked, observation: as the velocity of actions increases, the performance of these methods variably declines, undermining their robustness. This decline in performance poses significant challenges for their application in real-world scenarios. Building on these findings, we introduce the Velocity-Aware Action Recognition (VA-AR) framework to obtain robust action representations across different velocities. Our principal insight is that rapid actions (e.g., the giant circle backward in uneven bars or a smash in badminton) occur within short time intervals, necessitating smaller temporal attention windows to accurately capture intricate changes. Conversely, slower actions (e.g., drinking water or wiping face) require larger windows to effectively encompass the broader context. VA-AR employs a Mixture of Window Attention (MoWA) strategy, dynamically adjusting its attention window size based on the action's velocity. This adjustment enables VA-AR to obtain a velocity-aware representation, thereby enhancing the accuracy of action recognition. Extensive experiments confirm that VA-AR achieves state-of-the-art performance on the same five datasets, demonstrating VA-AR's effectiveness across a broad spectrum of action recognition scenarios.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 27 of its 35 references that are in the map. First posted on arXiv 14 Mar 2025.
Builds on
27 of 35 references.
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15 more
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Built on by
Citing papers per year: 2025: 2; 2026: 2.
4 papers.
- 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognitioncited by 1
- 2025Heatmap Pooling Network for Action Recognition from RGB Videoscited by 1
- 2026Affinity Contrastive Learning for Skeleton-based Human Activity Understandingcited by 0
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026Affinity Contrastive Learning for Skeleton-based Human Activity Understanding23 Jan 2026
- 2025Heatmap Pooling Network for Action Recognition from RGB Videos3 Dec 2025
- 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition27 Nov 2025