Are Spatial-Temporal Graph Convolution Networks for Human Action Recognition Over-Parameterized?
Not on the map. Why?
Abstract (arXiv)
Spatial-temporal graph convolutional networks (ST-GCNs) showcase impressive performance in skeleton-based human action recognition (HAR). However, despite the development of numerous models, their recognition performance does not differ significantly after aligning the input settings. With this observation, we hypothesize that ST-GCNs are over-parameterized for HAR, a conjecture subsequently confirmed through experiments employing the lottery ticket hypothesis. Additionally, a novel sparse ST-GCNs generator is proposed, which trains a sparse architecture from a randomly initialized dense network while maintaining comparable performance levels to the dense components. Moreover, we generate multi-level sparsity ST-GCNs by integrating sparse structures at various sparsity levels and demonstrate that the assembled model yields a significant enhancement in HAR performance. Thorough experiments on four datasets, including NTU-RGB+D 60(120), Kinetics-400, and FineGYM, demonstrate that the proposed sparse ST-GCNs can achieve comparable performance to their dense components. Even with 95% fewer parameters, the sparse ST-GCNs exhibit a degradation of <1% in top-1 accuracy. Meanwhile, the multi-level sparsity ST-GCNs, which require only 66% of the parameters of the dense ST-GCNs, demonstrate an improvement of >1% in top-1 accuracy. The code is available at https://github.com/davelailai/Sparse-ST-GCN.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 34 of its 55 references that are in the map. First posted on arXiv 15 May 2025.
Builds on
34 of 55 references.
References · 34
- 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,270
- 2018The Lottery Ticket Hypothesis: Finding Sparse, Trainable Neural Networkscited by 2,262
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
- 2014Two-Stream Convolutional Networks for Action Recognition in Videoscited by 1,068
- 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,064
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
- 2019Linear Mode Connectivity and the Lottery Ticket Hypothesiscited by 637
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
- 2019Rigging the Lottery: Making All Tickets Winnerscited by 495
- 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
- 2020The Lottery Ticket Hypothesis for Pre-trained BERT Networkscited by 275
22 more
- 2021Revisiting Skeleton-based Action Recognitioncited by 257
- 2020Comparing Rewinding and Fine-tuning in Neural Network Pruningcited by 240
- 2019What's Hidden in a Randomly Weighted Neural Network?cited by 237
- 2020FineGym: A Hierarchical Video Dataset for Fine-grained Action Understandingcited by 234
- 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
- 2019Deconstructing Lottery Tickets: Zeros, Signs, and the Supermaskcited by 207
- 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
- 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 126
- 2021A Unified Lottery Ticket Hypothesis for Graph Neural Networkscited by 118
- 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
- 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
- 2017Skeleton-Based Human Action Recognition with Global Context-Aware Attention LSTM Networkscited by 62
- 2020VPN: Learning Video-Pose Embedding for Activities of Daily Livingcited by 57
- 2018Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learningcited by 47
- 2021Playing Lottery Tickets with Vision and Languagecited by 45
- 2019SkeleMotion: A New Representation of Skeleton Joint Sequences Based on Motion Information for 3D Action Recognitioncited by 43
- 2022STAR-Transformer: A Spatio-temporal Cross Attention Transformer for Human Action Recognitioncited by 43
- 2020Richly Activated Graph Convolutional Network for Robust Skeleton-based Action Recognitioncited by 36
- 2022Dual Lottery Ticket Hypothesiscited by 27
- 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
- 2021Pruning Randomly Initialized Neural Networks with Iterative Randomizationcited by 20
- 2023Integrating Human Parsing and Pose Network for Human Action Recognitioncited by 2
Built on by
Citing papers per year: 2026: 5.
5 papers.
- 2026DarkShake-DVS: Event-based Human Action Recognition under Low-light andShaking Camera Conditionscited by 2
- 2026Marrying Text-to-Motion Generation with Skeleton-Based Action Recognitioncited by 0
- 2026An Elastic Shape Variational Autoencoder for Skeleton Pose Trajectoriescited by 0
- 2026EVAS: Efficient Multimodal Temporal Forgery Localization via Audio-Visual Synergy and Steered Boundary Calibrationcited by 0
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shiftcited by 0
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026EVAS: Efficient Multimodal Temporal Forgery Localization via Audio-Visual Synergy and Steered Boundary Calibration5 Jul 2026
- 2026DarkShake-DVS: Event-based Human Action Recognition under Low-light andShaking Camera Conditions20 May 2026
- 2026An Elastic Shape Variational Autoencoder for Skeleton Pose Trajectories10 May 2026
- 2026Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition18 Apr 2026