mlsanityData to 14 Oct 2026

Are Spatial-Temporal Graph Convolution Networks for Human Action Recognition Over-Parameterized?

arXiv 2505.10679 ↗First posted 15 May 2025cs.CVcited by 5

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Abstract (arXiv)

Spatial-temporal graph convolutional networks (ST-GCNs) showcase impressive performance in skeleton-based human action recognition (HAR). However, despite the development of numerous models, their recognition performance does not differ significantly after aligning the input settings. With this observation, we hypothesize that ST-GCNs are over-parameterized for HAR, a conjecture subsequently confirmed through experiments employing the lottery ticket hypothesis. Additionally, a novel sparse ST-GCNs generator is proposed, which trains a sparse architecture from a randomly initialized dense network while maintaining comparable performance levels to the dense components. Moreover, we generate multi-level sparsity ST-GCNs by integrating sparse structures at various sparsity levels and demonstrate that the assembled model yields a significant enhancement in HAR performance. Thorough experiments on four datasets, including NTU-RGB+D 60(120), Kinetics-400, and FineGYM, demonstrate that the proposed sparse ST-GCNs can achieve comparable performance to their dense components. Even with 95% fewer parameters, the sparse ST-GCNs exhibit a degradation of <1% in top-1 accuracy. Meanwhile, the multi-level sparsity ST-GCNs, which require only 66% of the parameters of the dense ST-GCNs, demonstrate an improvement of >1% in top-1 accuracy. The code is available at https://github.com/davelailai/Sparse-ST-GCN.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 34 of its 55 references that are in the map. First posted on arXiv 15 May 2025.

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34 of 55 references.

References · 34

  1. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,270
  2. 2018The Lottery Ticket Hypothesis: Finding Sparse, Trainable Neural Networkscited by 2,262
  3. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  4. 2014Two-Stream Convolutional Networks for Action Recognition in Videoscited by 1,068
  5. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,064
  6. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
  7. 2019Linear Mode Connectivity and the Lottery Ticket Hypothesiscited by 637
  8. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  9. 2019Rigging the Lottery: Making All Tickets Winnerscited by 495
  10. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
  11. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
  12. 2020The Lottery Ticket Hypothesis for Pre-trained BERT Networkscited by 275
22 more
  1. 2021Revisiting Skeleton-based Action Recognitioncited by 257
  2. 2020Comparing Rewinding and Fine-tuning in Neural Network Pruningcited by 240
  3. 2019What's Hidden in a Randomly Weighted Neural Network?cited by 237
  4. 2020FineGym: A Hierarchical Video Dataset for Fine-grained Action Understandingcited by 234
  5. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  6. 2019Deconstructing Lottery Tickets: Zeros, Signs, and the Supermaskcited by 207
  7. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  8. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 126
  9. 2021A Unified Lottery Ticket Hypothesis for Graph Neural Networkscited by 118
  10. 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
  11. 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
  12. 2017Skeleton-Based Human Action Recognition with Global Context-Aware Attention LSTM Networkscited by 62
  13. 2020VPN: Learning Video-Pose Embedding for Activities of Daily Livingcited by 57
  14. 2018Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learningcited by 47
  15. 2021Playing Lottery Tickets with Vision and Languagecited by 45
  16. 2019SkeleMotion: A New Representation of Skeleton Joint Sequences Based on Motion Information for 3D Action Recognitioncited by 43
  17. 2022STAR-Transformer: A Spatio-temporal Cross Attention Transformer for Human Action Recognitioncited by 43
  18. 2020Richly Activated Graph Convolutional Network for Robust Skeleton-based Action Recognitioncited by 36
  19. 2022Dual Lottery Ticket Hypothesiscited by 27
  20. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  21. 2021Pruning Randomly Initialized Neural Networks with Iterative Randomizationcited by 20
  22. 2023Integrating Human Parsing and Pose Network for Human Action Recognitioncited by 2

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