Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samples
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Abstract (arXiv)
Skeleton-based human action recognition aims to classify human skeletal sequences, which are spatiotemporal representations of actions, into predefined categories. To reduce the reliance on costly annotations of skeletal sequences while maintaining competitive recognition accuracy, the task of 3D Action Recognition with Limited Training Samples, also known as semi-supervised 3D Action Recognition, has been proposed. In addition, active learning, which aims to proactively select the most informative unlabeled samples for annotation, has been explored in semi-supervised 3D Action Recognition for training sample selection. Specifically, researchers adopt an encoder-decoder framework to embed skeleton sequences into a latent space, where clustering information, combined with a margin-based selection strategy using a multi-head mechanism, is utilized to identify the most informative sequences in the unlabeled set for annotation. However, the most representative skeleton sequences may not necessarily be the most informative for the action recognizer, as the model may have already acquired similar knowledge from previously seen skeleton samples. To solve it, we reformulate Semi-supervised 3D action recognition via active learning from a novel perspective by casting it as a Markov Decision Process (MDP). Built upon the MDP framework and its training paradigm, we train an informative sample selection model to intelligently guide the selection of skeleton sequences for annotation. To enhance the representational capacity of the factors in the state-action pairs within our method, we project them from Euclidean space to hyperbolic space. Furthermore, we introduce a meta tuning strategy to accelerate the deployment of our method in real-world scenarios. Extensive experiments on three 3D action recognition benchmarks demonstrate the effectiveness of our method.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 31 of its 66 references that are in the map. First posted on arXiv 29 Oct 2025.
Builds on
31 of 66 references.
References · 31
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19 more
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Citing papers per year: 2026: 4.
4 papers.
- 2026Frequency-Enhanced Diffusion Models: Curriculum-Guided Semantic Alignment for Zero-Shot Skeleton Action Recognitioncited by 2
- 2026DART: Difficulty-Adaptive Routing for Zero-Shot Video Temporal Groundingcited by 1
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognitioncited by 0
- 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognitioncited by 0
- 2026DART: Difficulty-Adaptive Routing for Zero-Shot Video Temporal Grounding1 Jul 2026
- 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition2 Jun 2026
- 2026Frequency-Enhanced Diffusion Models: Curriculum-Guided Semantic Alignment for Zero-Shot Skeleton Action Recognition10 Apr 2026
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition10 Mar 2026