mlsanityData to 7 Oct 2026

Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognition

arXiv 2108.04536 ↗First posted 10 Aug 2021cs.CV cs.LGcited by 25

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Abstract (arXiv)

The task of skeleton-based action recognition remains a core challenge in human-centred scene understanding due to the multiple granularities and large variation in human motion. Existing approaches typically employ a single neural representation for different motion patterns, which has difficulty in capturing fine-grained action classes given limited training data. To address the aforementioned problems, we propose a novel multi-granular spatio-temporal graph network for skeleton-based action classification that jointly models the coarse- and fine-grained skeleton motion patterns. To this end, we develop a dual-head graph network consisting of two interleaved branches, which enables us to extract features at two spatio-temporal resolutions in an effective and efficient manner. Moreover, our network utilises a cross-head communication strategy to mutually enhance the representations of both heads. We conducted extensive experiments on three large-scale datasets, namely NTU RGB+D 60, NTU RGB+D 120, and Kinetics-Skeleton, and achieves the state-of-the-art performance on all the benchmarks, which validates the effectiveness of our method.

Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). Builds on 26 of its 44 references that are in the map. First posted on arXiv 10 Aug 2021.

Builds on

26 of 44 references.

References · 26

  1. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
  2. 2017Squeeze-and-Excitation Networkscited by 4,763
  3. 2018SlowFast Networks for Video Recognitioncited by 1,862
  4. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  5. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
  6. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  7. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  8. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  9. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  10. 2020Temporal Pyramid Network for Action Recognitioncited by 163
  11. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 142
  12. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
14 more
  1. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 125
  2. 2018Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregationcited by 106
  3. 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
  4. 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
  5. 2017Interpretable 3D Human Action Analysis with Temporal Convolutional Networkscited by 88
  6. 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
  7. 2019Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searchingcited by 70
  8. 2016Co-occurrence Feature Learning for Skeleton based Action Recognition using Regularized Deep LSTM Networkscited by 63
  9. 2018Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learningcited by 47
  10. 2019SkeleMotion: A New Representation of Skeleton Joint Sequences Based on Motion Information for 3D Action Recognitioncited by 42
  11. 2021Coarse-Fine Networks for Temporal Activity Detection in Videoscited by 28
  12. 2019Skeleton Image Representation for 3D Action Recognition based on Tree Structure and Reference Jointscited by 25
  13. 2020Spatio-Temporal Inception Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 18
  14. 2020Multi Scale Temporal Graph Networks For Skeleton-based Action Recognitioncited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 3; 2022: 11; 2023: 5; 2024: 3; 2025: 2; 2026: 1.

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  1. 2022STAR-Transformer: A Spatio-temporal Cross Attention Transformer for Human Action Recognitioncited by 43
  2. 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
  3. 2022Uplift and Upsample: Efficient 3D Human Pose Estimation with Uplifting Transformerscited by 33
  4. 2022Cross-Modal Learning with 3D Deformable Attention for Action Recognitioncited by 20
  5. 2023Unified Keypoint-based Action Recognition Framework via Structured Keypoint Poolingcited by 19
  6. 2021IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognitioncited by 17
  7. 2022PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognitioncited by 14
  8. 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
  9. 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognitioncited by 12
  10. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  11. 2024Wavelet-Decoupling Contrastive Enhancement Network for Fine-Grained Skeleton-Based Action Recognitioncited by 5
  12. 2022Towards To-a-T Spatio-Temporal Focus for Skeleton-Based Action Recognitioncited by 4
13 more
  1. 2022Shifting Perspective to See Difference: A Novel Multi-View Method for Skeleton based Action Recognitioncited by 4
  2. 2023Towards Activated Muscle Group Estimation in the Wildcited by 4
  3. 2022Transformers in Action Recognition: A Review on Temporal Modelingcited by 3
  4. 2023Exploring Time Granularity on Temporal Graphs for Dynamic Link Prediction in Real-world Networkscited by 2
  5. 2021LSTA-Net: Long short-term Spatio-Temporal Aggregation Network for Skeleton-based Action Recognitioncited by 1
  6. 2021Self-attention based anchor proposal for skeleton-based action recognitioncited by 1
  7. 2022Part-aware Prototypical Graph Network for One-shot Skeleton-based Action Recognitioncited by 1
  8. 2022Pose-Guided Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1
  9. 2022SLGTformer: An Attention-Based Approach to Sign Language Recognitioncited by 1
  10. 2023SkeleTR: Towrads Skeleton-based Action Recognition in the Wildcited by 1
  11. 2024Cefdet: Cognitive Effectiveness Network Based on Fuzzy Inference for Action Detectioncited by 0
  12. 2025HFGCN:Hypergraph Fusion Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 0
  13. 2026NeuroPath: Brain-Inspired Dual-Pathway Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 0