mlsanityData to 7 Oct 2026

Online hand gesture recognition using Continual Graph Transformers

arXiv 2502.14939 ↗First posted 20 Feb 2025cs.CV cs.AIcited by 1

Not on the map. Why?

Abstract (arXiv)

Online continuous action recognition has emerged as a critical research area due to its practical implications in real-world applications, such as human-computer interaction, healthcare, and robotics. Among various modalities, skeleton-based approaches have gained significant popularity, demonstrating their effectiveness in capturing 3D temporal data while ensuring robustness to environmental variations. However, most existing works focus on segment-based recognition, making them unsuitable for real-time, continuous recognition scenarios. In this paper, we propose a novel online recognition system designed for real-time skeleton sequence streaming. Our approach leverages a hybrid architecture combining Spatial Graph Convolutional Networks (S-GCN) for spatial feature extraction and a Transformer-based Graph Encoder (TGE) for capturing temporal dependencies across frames. Additionally, we introduce a continual learning mechanism to enhance model adaptability to evolving data distributions, ensuring robust recognition in dynamic environments. We evaluate our method on the SHREC'21 benchmark dataset, demonstrating its superior performance in online hand gesture recognition. Our approach not only achieves state-of-the-art accuracy but also significantly reduces false positive rates, making it a compelling solution for real-time applications. The proposed system can be seamlessly integrated into various domains, including human-robot collaboration and assistive technologies, where natural and intuitive interaction is crucial.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 23 of its 42 references that are in the map. First posted on arXiv 20 Feb 2025.

Builds on

23 of 42 references.

References · 23

  1. 2017Attention Is All You Needcited by 59,932
  2. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  3. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
  4. 2016Layer Normalizationcited by 5,579
  5. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  6. 2017Can Spatiotemporal 3D CNNs Retrace the History of 2D CNNs and ImageNet?cited by 551
  7. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  8. 2016A Riemannian Network for SPD Matrix Learningcited by 162
  9. 2018Adaptive Graph Convolutional Neural Networkscited by 155
  10. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  11. 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
  12. 2020Skeleton-based Action Recognition via Spatial and Temporal Transformer Networkscited by 98
11 more
  1. 2016Building Deep Networks on Grassmann Manifoldscited by 58
  2. 2019A neural network based on SPD manifold learning for skeleton-based hand gesture recognitioncited by 46
  3. 2017Skeleton based action recognition using translation-scale invariant image mapping and multi-scale deep cnncited by 26
  4. 2019Construct Dynamic Graphs for Hand Gesture Recognition via Spatial-Temporal Attentioncited by 22
  5. 2020CNN+RNN Depth and Skeleton based Dynamic Hand Gesture Recognitioncited by 16
  6. 2018Skeleton-based Gesture Recognition Using Several Fully Connected Layers with Path Signature Features and Temporal Transformer Modulecited by 13
  7. 2022Continual Transformers: Redundancy-Free Attention for Online Inferencecited by 12
  8. 2017Skeleton-based Action Recognition Using LSTM and CNNcited by 10
  9. 2017Motion Feature Augmented Recurrent Neural Network for Skeleton-based Dynamic Hand Gesture Recognitioncited by 10
  10. 2022Continual Inference: A Library for Efficient Online Inference with Deep Neural Networks in PyTorchcited by 8
  11. 2018Two-Stream Adaptive Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 7

Built on by

Cited by year

Citing papers per year: 2025: 1.

1 paper.