mlsanityData to 7 Oct 2026

Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognition

arXiv 2202.04075 ↗First posted 8 Feb 2022cs.CVcited by 24

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Abstract (arXiv)

In recent years, graph convolutional networks (GCNs) play an increasingly critical role in skeleton-based human action recognition. However, most GCN-based methods still have two main limitations: 1) They only consider the motion information of the joints or process the joints and bones separately, which are unable to fully explore the latent functional correlation between joints and bones for action recognition. 2) Most of these works are performed in the supervised learning way, which heavily relies on massive labeled training data. To address these issues, we propose a semi-supervised skeleton-based action recognition method which has been rarely exploited before. We design a novel correlation-driven joint-bone fusion graph convolutional network (CD-JBF-GCN) as an encoder and use a pose prediction head as a decoder to achieve semi-supervised learning. Specifically, the CD-JBF-GC can explore the motion transmission between the joint stream and the bone stream, so that promoting both streams to learn more discriminative feature representations. The pose prediction based auto-encoder in the self-supervised training stage allows the network to learn motion representation from unlabeled data, which is essential for action recognition. Extensive experiments on two popular datasets, i.e. NTU-RGB+D and Kinetics-Skeleton, demonstrate that our model achieves the state-of-the-art performance for semi-supervised skeleton-based action recognition and is also useful for fully-supervised methods.

Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). Builds on 32 of its 75 references that are in the map. First posted on arXiv 8 Feb 2022.

Builds on

32 of 75 references.

References · 32

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  2. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
  3. 2016Convolutional Neural Networks on Graphs with Fast Localized Spectral Filteringcited by 2,085
  4. 2017The Kinetics Human Action Video Datasetcited by 1,894
  5. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  6. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
  7. 2017Virtual Adversarial Training: A Regularization Method for Supervised and Semi-Supervised Learningcited by 918
  8. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  9. 2016Geometric deep learning on graphs and manifolds using mixture model CNNscited by 468
  10. 2017Cascaded Pyramid Network for Multi-Person Pose Estimationcited by 341
  11. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  12. 2016Learning Convolutional Neural Networks for Graphscited by 314
20 more
  1. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  2. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  3. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 142
  4. 2017Predicting multicellular function through multi-layer tissue networkscited by 138
  5. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  6. 2020Dynamic Multiscale Graph Neural Networks for 3D Skeleton-Based Human Motion Predictioncited by 132
  7. 2016An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Datacited by 126
  8. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 125
  9. 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
  10. 2017Interpretable 3D Human Action Analysis with Temporal Convolutional Networkscited by 88
  11. 2018View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognitioncited by 84
  12. 2019Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searchingcited by 70
  13. 2017Skeleton-based Action Recognition with Convolutional Neural Networkscited by 54
  14. 2021Semi-Supervised Action Recognition with Temporal Contrastive Learningcited by 50
  15. 2018Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learningcited by 47
  16. 2020Adversarial Self-Supervised Learning for Semi-Supervised 3D Action Recognitioncited by 34
  17. 2020RiskOracle: A Minute-level Citywide Traffic Accident Forecasting Frameworkcited by 33
  18. 2018Graph Edge Convolutional Neural Networks for Skeleton Based Action Recognitioncited by 28
  19. 2017Skeleton based action recognition using translation-scale invariant image mapping and multi-scale deep cnncited by 26
  20. 2019AdapNet: Adaptability Decomposing Encoder-Decoder Network for Weakly Supervised Action Recognition and Localizationcited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 8; 2024: 7; 2025: 6; 2026: 2.

24 papers.

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  1. 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
  2. 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 16
  3. 2022Skeleton-based Action Recognition via Adaptive Cross-Form Learningcited by 12
  4. 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
  5. 2024Explore Human Parsing Modality for Action Recognitioncited by 8
  6. 2024DivDiff: A Conditional Diffusion Model for Diverse Human Motion Predictioncited by 6
  7. 2024MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognitioncited by 5
  8. 2023Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognitioncited by 2
  9. 2023Integrating Human Parsing and Pose Network for Human Action Recognitioncited by 2
  10. 2024Subequivariant Reinforcement Learning Framework for Coordinated Motion Controlcited by 2
  11. 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
  12. 2023Deep Neural Networks in Video Human Action Recognition: A Reviewcited by 1
12 more
  1. 2024FADE: A Dataset for Detecting Falling Objects around Buildings in Videocited by 1
  2. 2025Domain Generalization using Action Sequences for Egocentric Action Recognitioncited by 1
  3. 2023SiT-MLP: A Simple MLP with Point-wise Topology Feature Learning for Skeleton-based Action Recognitioncited by 0
  4. 2024Eye Motion Matters for 3D Face Reconstructioncited by 0
  5. 2024An Improved Graph Pooling Network for Skeleton-Based Action Recognitioncited by 0
  6. 2025Improving Skeleton-based Action Recognition with Interactive Object Informationcited by 0
  7. 2025CA^2ST: Cross-Attention in Audio, Space, and Time for Holistic Video Recognitioncited by 0
  8. 2025SHARDeg: A Benchmark for Skeletal Human Action Recognition in Degraded Scenarioscited by 0
  9. 2025Exploring Spatial-Temporal Representation via Star Graph for mmWave Radar-based Human Activity Recognitioncited by 0
  10. 2025Context-Aware Network Based on Multi-scale Spatio-temporal Attention for Action Recognition in Videoscited by 0
  11. 2026Affinity Contrastive Learning for Skeleton-based Human Activity Understandingcited by 0
  12. 2026DC-Motion: Decoupling Structure and Details via Discrete-Continuous Tokens for Human Motion Generationcited by 0