mlsanityData to 14 Oct 2026

Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition

arXiv 2206.13028 ↗First posted 27 Jun 2022cs.CVcited by 71

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Abstract (arXiv)

Graph convolutional networks have been widely used for skeleton-based action recognition due to their excellent modeling ability of non-Euclidean data. As the graph convolution is a local operation, it can only utilize the short-range joint dependencies and short-term trajectory but fails to directly model the distant joints relations and long-range temporal information that are vital to distinguishing various actions. To solve this problem, we present a multi-scale spatial graph convolution (MS-GC) module and a multi-scale temporal graph convolution (MT-GC) module to enrich the receptive field of the model in spatial and temporal dimensions. Concretely, the MS-GC and MT-GC modules decompose the corresponding local graph convolution into a set of sub-graph convolution, forming a hierarchical residual architecture. Without introducing additional parameters, the features will be processed with a series of sub-graph convolutions, and each node could complete multiple spatial and temporal aggregations with its neighborhoods. The final equivalent receptive field is accordingly enlarged, which is capable of capturing both short- and long-range dependencies in spatial and temporal domains. By coupling these two modules as a basic block, we further propose a multi-scale spatial temporal graph convolutional network (MST-GCN), which stacks multiple blocks to learn effective motion representations for action recognition. The proposed MST-GCN achieves remarkable performance on three challenging benchmark datasets, NTU RGB+D, NTU-120 RGB+D and Kinetics-Skeleton, for skeleton-based action recognition.

Key facts. Cited by 71 papers in the map (data through 14 Oct 2026). Builds on 28 of its 46 references that are in the map. First posted on arXiv 27 Jun 2022.

Builds on

28 of 46 references.

References · 28

  1. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,361
  2. 2016Convolutional Neural Networks on Graphs with Fast Localized Spectral Filteringcited by 2,089
  3. 2017The Kinetics Human Action Video Datasetcited by 1,909
  4. 2017Accurate, Large Minibatch SGD: Training ImageNet in 1 Hourcited by 1,492
  5. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  6. 2014Two-Stream Convolutional Networks for Action Recognition in Videoscited by 1,068
  7. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,064
  8. 2016Temporal Segment Networks: Towards Good Practices for Deep Action Recognitioncited by 902
  9. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
  10. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  11. 2019Res2Net: A New Multi-scale Backbone Architecturecited by 470
  12. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
16 more
  1. 2016Learning Convolutional Neural Networks for Graphscited by 314
  2. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  3. 2020TEA: Temporal Excitation and Aggregation for Action Recognitioncited by 165
  4. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  5. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 143
  6. 2016An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Datacited by 126
  7. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 126
  8. 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
  9. 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
  10. 2017Interpretable 3D Human Action Analysis with Temporal Convolutional Networkscited by 89
  11. 2019Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searchingcited by 70
  12. 2017Skeleton-based Action Recognition with Convolutional Neural Networkscited by 54
  13. 2016Real-time Action Recognition with Enhanced Motion Vector CNNscited by 51
  14. 2019Symbiotic Graph Neural Networks for 3D Skeleton-based Human Action Recognition and Motion Predictioncited by 50
  15. 2017RGB-D-based Human Motion Recognition with Deep Learning: A Surveycited by 37
  16. 2019Skeleton Image Representation for 3D Action Recognition based on Tree Structure and Reference Jointscited by 25

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 10; 2023: 23; 2024: 17; 2025: 16; 2026: 5.

71 papers.

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  1. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  2. 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
  3. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
  4. 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representationscited by 44
  5. 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
  6. 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
  7. 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
  8. 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
  9. 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
  10. 2023Unified Keypoint-based Action Recognition Framework via Structured Keypoint Poolingcited by 19
  11. 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognitioncited by 18
  12. 2023Graph Contrastive Learning for Skeleton-based Action Recognitioncited by 17
38 more
  1. 2023LAC: Latent Action Composition for Skeleton-based Action Segmentationcited by 15
  2. 2022PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognitioncited by 14
  3. 2022Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognitioncited by 13
  4. 2023One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matchingcited by 12
  5. 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognitioncited by 12
  6. 2023InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action Recognitioncited by 11
  7. 2025Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognitioncited by 11
  8. 2023Overcoming Topology Agnosticism: Enhancing Skeleton-Based Action Recognition through Redefined Skeletal Topology Awarenesscited by 8
  9. 2023A Decoupled Spatio-Temporal Framework for Skeleton-based Action Segmentationcited by 8
  10. 2024Explore Human Parsing Modality for Action Recognitioncited by 8
  11. 2023Action Recognition with Multi-stream Motion Modeling and Mutual Information Maximizationcited by 7
  12. 2025HOP: Heterogeneous Topology-based Multimodal Entanglement for Co-Speech Gesture Generationcited by 6
  13. 2023FSAR: Federated Skeleton-based Action Recognition with Adaptive Topology Structure and Knowledge Distillationcited by 5
  14. 2024MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognitioncited by 5
  15. 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognitioncited by 5
  16. 2025MoFM: A Large-Scale Human Motion Foundation Modelcited by 5
  17. 2022Spatial Temporal Graph Attention Network for Skeleton-Based Action Recognitioncited by 4
  18. 2022Shifting Perspective to See Difference: A Novel Multi-View Method for Skeleton based Action Recognitioncited by 4
  19. 2023Finding emergence in data by maximizing effective informationcited by 4
  20. 2022AFE-CNN: 3D Skeleton-based Action Recognition with Action Feature Enhancementcited by 3
  21. 2023Balanced Representation Learning for Long-tailed Skeleton-based Action Recognitioncited by 3
  22. 2024Joint Temporal Pooling for Improving Skeleton-based Action Recognitioncited by 3
  23. 2025DSTSA-GCN: Advancing Skeleton-Based Gesture Recognition with Semantic-Aware Spatio-Temporal Topology Modelingcited by 3
  24. 2025Multi-Scale Graph Learning for Anti-Sparse Downscalingcited by 3
  25. 2025Feature Hallucination for Self-supervised Action Recognitioncited by 3
  26. 2023Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognitioncited by 2
  27. 2023Integrating Human Parsing and Pose Network for Human Action Recognitioncited by 2
  28. 2024Language-Assisted Human Part Motion Learning for Skeleton-Based Temporal Action Segmentationcited by 2
  29. 2022Part-aware Prototypical Graph Network for One-shot Skeleton-based Action Recognitioncited by 1
  30. 2023Multi-stage Factorized Spatio-Temporal Representation for RGB-D Action and Gesture Recognitioncited by 1
  31. 2023A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognitioncited by 1
  32. 2024TimeGraphs: Graph-based Temporal Reasoningcited by 1
  33. 2024Cross-Block Fine-Grained Semantic Cascade for Skeleton-Based Sports Action Recognitioncited by 1
  34. 2024Skeleton-Based Action Recognition with Spatial-Structural Graph Convolutioncited by 1
  35. 2024FreqMixFormerV2: Lightweight Frequency-aware Mixed Transformer for Human Skeleton Action Recognitioncited by 1
  36. 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognitioncited by 1
  37. 2025Beyond Motion Pattern: An Empirical Study of Physical Forces for Human Motion Understandingcited by 1
  38. 2023High-Performance Inference Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 0

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