mlsanityData to 7 Oct 2026

UNIK: A Unified Framework for Real-world Skeleton-based Action Recognition

arXiv 2107.08580 ↗First posted 19 Jul 2021cs.CVcited by 35

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Abstract (arXiv)

Action recognition based on skeleton data has recently witnessed increasing attention and progress. State-of-the-art approaches adopting Graph Convolutional networks (GCNs) can effectively extract features on human skeletons relying on the pre-defined human topology. Despite associated progress, GCN-based methods have difficulties to generalize across domains, especially with different human topological structures. In this context, we introduce UNIK, a novel skeleton-based action recognition method that is not only effective to learn spatio-temporal features on human skeleton sequences but also able to generalize across datasets. This is achieved by learning an optimal dependency matrix from the uniform distribution based on a multi-head attention mechanism. Subsequently, to study the cross-domain generalizability of skeleton-based action recognition in real-world videos, we re-evaluate state-of-the-art approaches as well as the proposed UNIK in light of a novel Posetics dataset. This dataset is created from Kinetics-400 videos by estimating, refining and filtering poses. We provide an analysis on how much performance improves on smaller benchmark datasets after pre-training on Posetics for the action classification task. Experimental results show that the proposed UNIK, with pre-training on Posetics, generalizes well and outperforms state-of-the-art when transferred onto four target action classification datasets: Toyota Smarthome, Penn Action, NTU-RGB+D 60 and NTU-RGB+D 120.

Key facts. Cited by 35 papers in the map (data through 7 Oct 2026). Builds on 44 of its 57 references that are in the map. First posted on arXiv 19 Jul 2021.

Builds on

44 of 57 references.

References · 44

  1. 2015Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classificationcited by 3,590
  2. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
  3. 2018SlowFast Networks for Video Recognitioncited by 1,862
  4. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  5. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
  6. 2014Two-Stream Convolutional Networks for Action Recognition in Videoscited by 1,067
  7. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  8. 2020X3D: Expanding Architectures for Efficient Video Recognitioncited by 635
  9. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  10. 2017Can Spatiotemporal 3D CNNs Retrace the History of 2D CNNs and ImageNet?cited by 551
  11. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  12. 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 401
32 more
  1. 2016Convolutional Two-Stream Network Fusion for Video Action Recognitioncited by 384
  2. 2016RMPE: Regional Multi-person Pose Estimationcited by 340
  3. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  4. 2018Everybody Dance Nowcited by 313
  5. 2019A Short Note on the Kinetics-700 Human Action Datasetcited by 308
  6. 2019Video Classification with Channel-Separated Convolutional Networkscited by 290
  7. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  8. 2020TDN: Temporal Difference Networks for Efficient Action Recognitioncited by 183
  9. 2017Learning Spatio-Temporal Features with 3D Residual Networks for Action Recognitioncited by 178
  10. 2014Cross-view Action Modeling, Learning and Recognitioncited by 134
  11. 2016An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Datacited by 126
  12. 2018Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregationcited by 106
  13. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
  14. 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
  15. 2021UAV-Human: A Large Benchmark for Human Behavior Understanding with Unmanned Aerial Vehiclescited by 95
  16. 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
  17. 2017Interpretable 3D Human Action Analysis with Temporal Convolutional Networkscited by 88
  18. 2018LCR-Net++: Multi-person 2D and 3D Pose Detection in Natural Imagescited by 88
  19. 2018View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognitioncited by 84
  20. 2019Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searchingcited by 70
  21. 2020VPN: Learning Video-Pose Embedding for Activities of Daily Livingcited by 57
  22. 2019View-Invariant Probabilistic Embedding for Human Posecited by 47
  23. 2018Memory Attention Networks for Skeleton-based Action Recognitioncited by 36
  24. 2019Multi-task Deep Learning for Real-Time 3D Human Pose Estimation and Action Recognitioncited by 35
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  27. 2019Skeleton Image Representation for 3D Action Recognition based on Tree Structure and Reference Jointscited by 25
  28. 2020Quo Vadis, Skeleton Action Recognition ?cited by 21
  29. 2021InMoDeGAN: Interpretable Motion Decomposition Generative Adversarial Network for Video Generationcited by 18
  30. 2021Recognizing Actions in Videos from Unseen Viewpointscited by 18
  31. 2020Selective Spatio-Temporal Aggregation Based Pose Refinement System: Towards Understanding Human Activities in Real-World Videoscited by 7
  32. 2019Sparse Coding of Shape Trajectories for Facial Expression and Action Recognitioncited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 10; 2023: 6; 2024: 6; 2025: 7; 2026: 5.

35 papers.

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  1. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
  2. 2022STAR-Transformer: A Spatio-temporal Cross Attention Transformer for Human Action Recognitioncited by 43
  3. 2024LLMs are Good Action Recognizerscited by 36
  4. 2024PhysPT: Physics-aware Pretrained Transformer for Estimating Human Dynamics from Monocular Videoscited by 27
  5. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  6. 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
  7. 2023Hulk: A Universal Knowledge Translator for Human-Centric Taskscited by 22
  8. 2021ViewCLR: Learning Self-supervised Video Representation for Unseen Viewpointscited by 20
  9. 2022Cross-Modal Learning with 3D Deformable Attention for Action Recognitioncited by 20
  10. 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognitioncited by 18
  11. 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
  12. 2023LAC: Latent Action Composition for Skeleton-based Action Segmentationcited by 15
23 more
  1. 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videoscited by 13
  2. 2023Self-Supervised Video Representation Learning via Latent Time Navigationcited by 11
  3. 2024HumMUSS: Human Motion Understanding using State Space Modelscited by 6
  4. 2025MoFM: A Large-Scale Human Motion Foundation Modelcited by 5
  5. 2022Towards To-a-T Spatio-Temporal Focus for Skeleton-Based Action Recognitioncited by 4
  6. 2022Collaborating Domain-shared and Target-specific Feature Clustering for Cross-domain 3D Action Recognitioncited by 4
  7. 2024Are Visual-Language Models Effective in Action Recognition? A Comparative Studycited by 4
  8. 2022Transformers in Action Recognition: A Review on Temporal Modelingcited by 3
  9. 2025Feature Hallucination for Self-supervised Action Recognitioncited by 3
  10. 2023Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognitioncited by 2
  11. 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentationcited by 2
  12. 2022Topic Detection in Continuous Sign Language Videoscited by 1
  13. 2023SkeleTR: Towrads Skeleton-based Action Recognition in the Wildcited by 1
  14. 2024AM Flow: Adapters for Temporal Processing in Action Recognitioncited by 1
  15. 2025Just Dance with π! A Poly-modal Inductor for Weakly-supervised Video Anomaly Detectioncited by 1
  16. 2025PoseBH: Prototypical Multi-Dataset Training Beyond Human Pose Estimationcited by 1
  17. 2025Towards Generalizing Temporal Action Segmentation to Unseen Viewscited by 0
  18. 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localizationcited by 0
  19. 2026Recognition of Daily Activities through Multi-Modal Deep Learning: A Video, Pose, and Object-Aware Approach for Ambient Assisted Livingcited by 0
  20. 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Modelscited by 0
  21. 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0
  22. 2026T-MOR: Learning Motion-Aware Skeleton Representations for Human Action Recognitioncited by 0
  23. 2026From General Actions to Domain-Specific Monitoring: Prior-Adaptive Transfer for Skeleton-Based Action Recognitioncited by 0