Scaling Face Interaction Graph Networks to Real World Scenes
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Abstract (arXiv)
Accurately simulating real world object dynamics is essential for various applications such as robotics, engineering, graphics, and design. To better capture complex real dynamics such as contact and friction, learned simulators based on graph networks have recently shown great promise. However, applying these learned simulators to real scenes comes with two major challenges: first, scaling learned simulators to handle the complexity of real world scenes which can involve hundreds of objects each with complicated 3D shapes, and second, handling inputs from perception rather than 3D state information. Here we introduce a method which substantially reduces the memory required to run graph-based learned simulators. Based on this memory-efficient simulation model, we then present a perceptual interface in the form of editable NeRFs which can convert real-world scenes into a structured representation that can be processed by graph network simulator. We show that our method uses substantially less memory than previous graph-based simulators while retaining their accuracy, and that the simulators learned in synthetic environments can be applied to real world scenes captured from multiple camera angles. This paves the way for expanding the application of learned simulators to settings where only perceptual information is available at inference time.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 27 of its 42 references that are in the map. First posted on arXiv 22 Jan 2024.
Builds on
27 of 42 references.
References · 27
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15 more
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Built on by
Citing papers per year: 2024: 2; 2025: 2; 2026: 1.
5 papers.
- 2024Learning rigid-body simulators over implicit shapes for large-scale scenes and visioncited by 12
- 2025AMBER: Adaptive Mesh Generation by Iterative Mesh Resolution Predictioncited by 4
- 2024Iterative Sizing Field Prediction for Adaptive Mesh Generation From Expert Demonstrationscited by 1
- 2025Context-aware Learned Mesh-based Simulation via Trajectory-Level Meta-Learningcited by 1
- 2026MAVEN: A Mesh-Aware Volumetric Encoding Network for Simulating 3D Flexible Deformationcited by 0
- 2026MAVEN: A Mesh-Aware Volumetric Encoding Network for Simulating 3D Flexible Deformation6 Apr 2026
- 2025Context-aware Learned Mesh-based Simulation via Trajectory-Level Meta-Learning7 Nov 2025
- 2025AMBER: Adaptive Mesh Generation by Iterative Mesh Resolution Prediction29 May 2025
- 2024Iterative Sizing Field Prediction for Adaptive Mesh Generation From Expert Demonstrations20 Jun 2024
- 2024Learning rigid-body simulators over implicit shapes for large-scale scenes and vision22 May 2024