BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting
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Abstract (arXiv)
We present Bidirectional Gaussian Primitives, an image-based novel view synthesis technique designed to represent and render 3D objects with surface and volumetric materials under dynamic illumination. Our approach integrates light intrinsic decomposition into the Gaussian splatting framework, enabling real-time relighting of 3D objects. To unify surface and volumetric material within a cohesive appearance model, we adopt a light- and view-dependent scattering representation via bidirectional spherical harmonics. Our model does not use a specific surface normal-related reflectance function, making it more compatible with volumetric representations like Gaussian splatting, where the normals are undefined. We demonstrate our method by reconstructing and rendering objects with complex materials. Using One-Light-At-a-Time (OLAT) data as input, we can reproduce photorealistic appearances under novel lighting conditions in real time.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 23 of its 40 references that are in the map. First posted on arXiv 23 Aug 2024.
Builds on
23 of 40 references.
References · 23
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2023Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflectioncited by 68
11 more
- 2023ReLight My NeRF: A Dataset for Novel View Synthesis and Relighting of Real World Objectscited by 42
- 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 41
- 2023NeMF: Inverse Volume Rendering with Neural Microflake Fieldcited by 34
- 2023Learning Object-Centric Neural Scattering Functions for Free-Viewpoint Relighting and Scene Compositioncited by 15
- 2023NEMTO: Neural Environment Matting for Novel View and Relighting Synthesis of Transparent Objectscited by 14
- 2021Neural Relightable Participating Media Renderingcited by 12
- 2024Unified Gaussian Primitives for Scene Representation and Renderingcited by 12
- 2023Fast Image-based Neural Relighting with Translucency-Reflection Modelingcited by 5
- 2024MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relightingcited by 4
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Imagescited by 2
Built on by
Citing papers per year: 2025: 5; 2026: 3.
8 papers.
- 2025LightSwitch: Multi-view Relighting with Material-guided Diffusioncited by 15
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 7
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Controlcited by 5
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometrycited by 2
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Renderingcited by 2
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gapcited by 1
- 2026GSBF: Gaussian Splatting for Environment-Aware Beamformingcited by 1
- 2026GSBF: Gaussian Splatting for Environment-Aware Beamforming6 Aug 2026
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Rendering2 Mar 2026
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes21 Jan 2026
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometry20 Dec 2025
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control4 Nov 2025
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap27 Oct 2025
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis12 Aug 2025
- 2025LightSwitch: Multi-view Relighting with Material-guided Diffusion8 Aug 2025