RNA: Relightable Neural Assets
Not on the map. Why?
Abstract (arXiv)
High-fidelity 3D assets with materials composed of fibers (including hair), complex layered material shaders, or fine scattering geometry are ubiquitous in high-end realistic rendering applications. Rendering such models is computationally expensive due to heavy shaders and long scattering paths. Moreover, implementing the shading and scattering models is non-trivial and has to be done not only in the 3D content authoring software (which is necessarily complex), but also in all downstream rendering solutions. For example, web and mobile viewers for complex 3D assets are desirable, but frequently cannot support the full shading complexity allowed by the authoring application. Our goal is to design a neural representation for 3D assets with complex shading that supports full relightability and full integration into existing renderers. We provide an end-to-end shading solution at the first intersection of a ray with the underlying geometry. All shading and scattering is precomputed and included in the neural asset; no multiple scattering paths need to be traced, and no complex shading models need to be implemented to render our assets, beyond a single neural architecture. We combine an MLP decoder with a feature grid. Shading consists of querying a feature vector, followed by an MLP evaluation producing the final reflectance value. Our method provides high-fidelity shading, close to the ground-truth Monte Carlo estimate even at close-up views. We believe our neural assets could be used in practical renderers, providing significant speed-ups and simplifying renderer implementations.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 24 of its 67 references that are in the map. First posted on arXiv 14 Dec 2023.
Builds on
24 of 67 references.
References · 24
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12 more
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
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Built on by
Citing papers per year: 2024: 1; 2025: 0; 2026: 1.
2 papers.
- 2024RNG: Relightable Neural Gaussianscited by 13
- 2026Extracting Neural Materials from Imagescited by 0
- 2026Extracting Neural Materials from Images25 Jun 2026
- 2024RNG: Relightable Neural Gaussians29 Sep 2024