Neural Relightable Participating Media Rendering
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Abstract (arXiv)
Learning neural radiance fields of a scene has recently allowed realistic novel view synthesis of the scene, but they are limited to synthesize images under the original fixed lighting condition. Therefore, they are not flexible for the eagerly desired tasks like relighting, scene editing and scene composition. To tackle this problem, several recent methods propose to disentangle reflectance and illumination from the radiance field. These methods can cope with solid objects with opaque surfaces but participating media are neglected. Also, they take into account only direct illumination or at most one-bounce indirect illumination, thus suffer from energy loss due to ignoring the high-order indirect illumination. We propose to learn neural representations for participating media with a complete simulation of global illumination. We estimate direct illumination via ray tracing and compute indirect illumination with spherical harmonics. Our approach avoids computing the lengthy indirect bounces and does not suffer from energy loss. Our experiments on multiple scenes show that our approach achieves superior visual quality and numerical performance compared to state-of-the-art methods, and it can generalize to deal with solid objects with opaque surfaces as well.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 29 of its 55 references that are in the map. First posted on arXiv 25 Oct 2021.
Builds on
29 of 55 references.
References · 29
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17 more
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Built on by
Citing papers per year: 2022: 1; 2023: 6; 2024: 4; 2025: 0; 2026: 1.
12 papers.
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2022Physics Informed Neural Fields for Smoke Reconstruction with Sparse Datacited by 52
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 41
- 2023ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Renderingcited by 28
- 2023Learning Object-Centric Neural Scattering Functions for Free-Viewpoint Relighting and Scene Compositioncited by 15
- 2024BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splattingcited by 8
- 2024Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimationcited by 6
- 2023Fast Image-based Neural Relighting with Translucency-Reflection Modelingcited by 5
- 2023Volumetric Cloud Field Reconstructioncited by 2
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Imagescited by 2
- 2024Subsurface Scattering for 3D Gaussian Splattingcited by 1
- 2026From Phase to Phenomenon: Self-Supervised Learning of Subsurface Scattering with Minimal Phase-shift Inputscited by 0
- 2026From Phase to Phenomenon: Self-Supervised Learning of Subsurface Scattering with Minimal Phase-shift Inputs28 Jun 2026
- 2024BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting23 Aug 2024
- 2024Subsurface Scattering for 3D Gaussian Splatting22 Aug 2024
- 2024Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimation11 Jul 2024
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images24 Apr 2024
- 2023Volumetric Cloud Field Reconstruction29 Nov 2023
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hints25 Aug 2023
- 2023Fast Image-based Neural Relighting with Translucency-Reflection Modeling15 Jun 2023
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images27 May 2023
- 2023ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Rendering3 May 2023
- 2023Learning Object-Centric Neural Scattering Functions for Free-Viewpoint Relighting and Scene Composition10 Mar 2023
- 2022Physics Informed Neural Fields for Smoke Reconstruction with Sparse Data14 Jun 2022