mlsanityData to 7 Oct 2026

Neural Relightable Participating Media Rendering

arXiv 2110.12993 ↗First posted 25 Oct 2021cs.CV cs.GR cs.LGcited by 12

Not on the map. Why?

Abstract (arXiv)

Learning neural radiance fields of a scene has recently allowed realistic novel view synthesis of the scene, but they are limited to synthesize images under the original fixed lighting condition. Therefore, they are not flexible for the eagerly desired tasks like relighting, scene editing and scene composition. To tackle this problem, several recent methods propose to disentangle reflectance and illumination from the radiance field. These methods can cope with solid objects with opaque surfaces but participating media are neglected. Also, they take into account only direct illumination or at most one-bounce indirect illumination, thus suffer from energy loss due to ignoring the high-order indirect illumination. We propose to learn neural representations for participating media with a complete simulation of global illumination. We estimate direct illumination via ray tracing and compute indirect illumination with spherical harmonics. Our approach avoids computing the lengthy indirect bounces and does not suffer from energy loss. Our experiments on multiple scenes show that our approach achieves superior visual quality and numerical performance compared to state-of-the-art methods, and it can generalize to deal with solid objects with opaque surfaces as well.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 29 of its 55 references that are in the map. First posted on arXiv 25 Oct 2021.

Builds on

29 of 55 references.

References · 29

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17 more
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 6; 2024: 4; 2025: 0; 2026: 1.

12 papers.