Learning Dense UV Completion for Human Mesh Recovery
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Abstract (arXiv)
Human mesh reconstruction from a single image is challenging in the presence of occlusion, which can be caused by self, objects, or other humans. Existing methods either fail to separate human features accurately or lack proper supervision for feature completion. In this paper, we propose Dense Inpainting Human Mesh Recovery (DIMR), a two-stage method that leverages dense correspondence maps to handle occlusion. Our method utilizes a dense correspondence map to separate visible human features and completes human features on a structured UV map dense human with an attention-based feature completion module. We also design a feature inpainting training procedure that guides the network to learn from unoccluded features. We evaluate our method on several datasets and demonstrate its superior performance under heavily occluded scenarios compared to other methods. Extensive experiments show that our method obviously outperforms prior SOTA methods on heavily occluded images and achieves comparable results on the standard benchmarks (3DPW).
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 44 of its 57 references that are in the map. First posted on arXiv 20 Jul 2023.
Builds on
44 of 57 references.
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32 more
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Built on by
Citing papers per year: 2023: 1; 2024: 3; 2025: 2; 2026: 1.
7 papers.
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 155
- 2024AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimationcited by 42
- 2024DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Imagecited by 9
- 2025SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3D Meshescited by 3
- 2024An Embeddable Implicit IUVD Representation for Part-based 3D Human Surface Reconstructioncited by 2
- 20253D Human Mesh Estimation from Single View RGBDcited by 0
- 2026Chatting about Upper-Body Expressive Human Pose and Shape Estimationcited by 0
- 2026Chatting about Upper-Body Expressive Human Pose and Shape Estimation20 Apr 2026
- 2025SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3D Meshes26 Sep 2025
- 20253D Human Mesh Estimation from Single View RGBD11 Aug 2025
- 2024DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image26 Jun 2024
- 2024AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimation26 Mar 2024
- 2024An Embeddable Implicit IUVD Representation for Part-based 3D Human Surface Reconstruction30 Jan 2024
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation29 Sep 2023