mlsanityData to 7 Oct 2026

Representation learning of vertex heatmaps for 3D human mesh reconstruction from multi-view images

arXiv 2306.16615 ↗First posted 29 Jun 2023cs.CVcited by 4

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Abstract (arXiv)

This study addresses the problem of 3D human mesh reconstruction from multi-view images. Recently, approaches that directly estimate the skinned multi-person linear model (SMPL)-based human mesh vertices based on volumetric heatmap representation from input images have shown good performance. We show that representation learning of vertex heatmaps using an autoencoder helps improve the performance of such approaches. Vertex heatmap autoencoder (VHA) learns the manifold of plausible human meshes in the form of latent codes using AMASS, which is a large-scale motion capture dataset. Body code predictor (BCP) utilizes the learned body prior from VHA for human mesh reconstruction from multi-view images through latent code-based supervision and transfer of pretrained weights. According to experiments on Human3.6M and LightStage datasets, the proposed method outperforms previous methods and achieves state-of-the-art human mesh reconstruction performance.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 14 of its 21 references that are in the map. First posted on arXiv 29 Jun 2023.

Builds on

14 of 21 references.

References · 14

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2015Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networkscited by 2,048
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  4. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  5. 2017End-to-end Recovery of Human Shape and Posecited by 883
  6. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
  7. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  8. 2018Generating 3D faces using Convolutional Mesh Autoencoderscited by 267
  9. 2017Integral Human Pose Regressioncited by 255
  10. 2019Learnable Triangulation of Human Posecited by 160
  11. 2021Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenescited by 64
  12. 2020Compressed Volumetric Heatmaps for Multi-Person 3D Pose Estimationcited by 36
2 more
  1. 2022Learnable human mesh triangulation for 3D human pose and shape estimationcited by 16
  2. 2020Multi-view Human Pose and Shape Estimation Using Learnable Volumetric Aggregationcited by 10

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 1; 2025: 1; 2026: 1.

4 papers.