PoseGen: Learning to Generate 3D Human Pose Dataset with NeRF
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Abstract (arXiv)
This paper proposes an end-to-end framework for generating 3D human pose datasets using Neural Radiance Fields (NeRF). Public datasets generally have limited diversity in terms of human poses and camera viewpoints, largely due to the resource-intensive nature of collecting 3D human pose data. As a result, pose estimators trained on public datasets significantly underperform when applied to unseen out-of-distribution samples. Previous works proposed augmenting public datasets by generating 2D-3D pose pairs or rendering a large amount of random data. Such approaches either overlook image rendering or result in suboptimal datasets for pre-trained models. Here we propose PoseGen, which learns to generate a dataset (human 3D poses and images) with a feedback loss from a given pre-trained pose estimator. In contrast to prior art, our generated data is optimized to improve the robustness of the pre-trained model. The objective of PoseGen is to learn a distribution of data that maximizes the prediction error of a given pre-trained model. As the learned data distribution contains OOD samples of the pre-trained model, sampling data from such a distribution for further fine-tuning a pre-trained model improves the generalizability of the model. This is the first work that proposes NeRFs for 3D human data generation. NeRFs are data-driven and do not require 3D scans of humans. Therefore, using NeRF for data generation is a new direction for convenient user-specific data generation. Our extensive experiments show that the proposed PoseGen improves two baseline models (SPIN and HybrIK) on four datasets with an average 6% relative improvement.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 27 of its 36 references that are in the map. First posted on arXiv 22 Dec 2023.
Builds on
27 of 36 references.
References · 27
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- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
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- 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
- 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
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- 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
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- 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
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- 2019DenseRaC: Joint 3D Pose and Shape Estimation by Dense Render-and-Comparecited by 100
- 2020Cascaded deep monocular 3D human pose estimation with evolutionary training datacited by 80
- 2018Learning Monocular 3D Human Pose Estimation from Multi-view Imagescited by 70
- 2019Moulding Humans: Non-parametric 3D Human Shape Estimation from Single Imagescited by 67
- 2020CanonPose: Self-Supervised Monocular 3D Human Pose Estimation in the Wildcited by 65
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- 2019Delving Deep Into Hybrid Annotations for 3D Human Recovery in the Wildcited by 38
- 2021Adversarial Parametric Pose Priorcited by 38
- 2016MoCap-guided Data Augmentation for 3D Pose Estimation in the Wildcited by 37
- 2021AdaptPose: Cross-Dataset Adaptation for 3D Human Pose Estimation by Learnable Motion Generationcited by 32
- 2023PoseExaminer: Automated Testing of Out-of-Distribution Robustness in Human Pose and Shape Estimationcited by 10
- 2023Capturing the motion of every joint: 3D human pose and shape estimation with independent tokenscited by 8
- 2023Implicit 3D Human Mesh Recovery using Consistency with Pose and Shape from Unseen-viewcited by 8
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