mlsanityData to 7 Oct 2026

From Camera to World: A Plug-and-Play Module for Human Mesh Transformation

arXiv 2512.15212 ↗First posted 17 Dec 2025cs.CVcited by 0

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Abstract (arXiv)

Reconstructing accurate 3D human meshes in the world coordinate system from in-the-wild images remains challenging due to the lack of camera rotation information. While existing methods achieve promising results in the camera coordinate system by assuming zero camera rotation, this simplification leads to significant errors when transforming the reconstructed mesh to the world coordinate system. To address this challenge, we propose Mesh-Plug, a plug-and-play module that accurately transforms human meshes from camera coordinates to world coordinates. Our key innovation lies in a human-centered approach that leverages both RGB images and depth maps rendered from the initial mesh to estimate camera rotation parameters, eliminating the dependency on environmental cues. Specifically, we first train a camera rotation prediction module that focuses on the human body's spatial configuration to estimate camera pitch angle. Then, by integrating the predicted camera parameters with the initial mesh, we design a mesh adjustment module that simultaneously refines the root joint orientation and body pose. Extensive experiments demonstrate that our framework outperforms state-of-the-art methods on the benchmark datasets SPEC-SYN and SPEC-MTP.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 21 of its 24 references that are in the map. First posted on arXiv 17 Dec 2025.

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21 of 24 references.

References · 21

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2019Deep High-Resolution Representation Learning for Visual Recognitioncited by 1,417
  3. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  4. 2017End-to-end Recovery of Human Shape and Posecited by 883
  5. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
  6. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  7. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  8. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
  9. 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
  10. 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
  11. 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
  12. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
9 more
  1. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
  2. 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
  3. 20233D Human Pose Estimation via Intuitive Physicscited by 100
  4. 2021Encoder-decoder with Multi-level Attention for 3D Human Shape and Pose Estimationcited by 62
  5. 2023ReFit: Recurrent Fitting Network for 3D Human Recoverycited by 47
  6. 2020Full-Body Awareness from Partial Observationscited by 29
  7. 2020Beyond Weak Perspective for Monocular 3D Human Pose Estimationcited by 29
  8. 2024PhysPT: Physics-aware Pretrained Transformer for Estimating Human Dynamics from Monocular Videoscited by 27
  9. 2023W-HMR: Monocular Human Mesh Recovery in World Space with Weak-Supervised Calibrationcited by 1

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