mlsanityData to 7 Oct 2026

Open-world Hand-Object Interaction Video Generation Based on Structure and Contact-aware Representation

arXiv 2512.01677 ↗First posted 1 Dec 2025cs.CVcited by 5

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Abstract (arXiv)

Generating realistic hand-object interactions (HOI) videos is a significant challenge due to the difficulty of modeling physical constraints (e.g., contact and occlusion between hands and manipulated objects). Current methods utilize HOI representation as an auxiliary generative objective to guide video synthesis. However, there is a dilemma between 2D and 3D representations that cannot simultaneously guarantee scalability and interaction fidelity. To address this limitation, we propose a structure and contact-aware representation that captures hand-object contact, hand-object occlusion, and holistic structure context without 3D annotations. This interaction-oriented and scalable supervision signal enables the model to learn fine-grained interaction physics and generalize to open-world scenarios. To fully exploit the proposed representation, we introduce a joint-generation paradigm with a share-and-specialization strategy that generates interaction-oriented representations and videos. Extensive experiments demonstrate that our method outperforms state-of-the-art methods on two real-world datasets in generating physics-realistic and temporally coherent HOI videos. Furthermore, our approach exhibits strong generalization to challenging open-world scenarios, highlighting the benefit of our scalable design. Our project page is https://hgzn258.github.io/SCAR/.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 42 of its 47 references that are in the map. First posted on arXiv 1 Dec 2025.

Builds on

42 of 47 references.

References · 42

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30 more
  1. 2022CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformerscited by 973
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 5.

5 papers.