mlsanityData to 14 Oct 2026

Towards Egocentric 3D Hand Pose Estimation in Unseen Domains

arXiv 2601.06537 ↗First posted 10 Jan 2026cs.CVcited by 3

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Abstract (arXiv)

We present V-HPOT, a novel approach for improving the cross-domain performance of 3D hand pose estimation from egocentric images across diverse, unseen domains. State-of-the-art methods demonstrate strong performance when trained and tested within the same domain. However, they struggle to generalise to new environments due to limited training data and depth perception -- overfitting to specific camera intrinsics. Our method addresses this by estimating keypoint z-coordinates in a virtual camera space, normalised by focal length and image size, enabling camera-agnostic depth prediction. We further leverage this invariance to camera intrinsics to propose a self-supervised test-time optimisation strategy that refines the model's depth perception during inference. This is achieved by applying a 3D consistency loss between predicted and in-space scale-transformed hand poses, allowing the model to adapt to target domain characteristics without requiring ground truth annotations. V-HPOT significantly improves 3D hand pose estimation performance in cross-domain scenarios, achieving a 71% reduction in mean pose error on the H2O dataset and a 41% reduction on the AssemblyHands dataset. Compared to state-of-the-art methods, V-HPOT outperforms all single-stage approaches across all datasets and competes closely with two-stage methods, despite needing approximately x3.5 to x14 less data.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 39 of its 50 references that are in the map. First posted on arXiv 10 Jan 2026.

Builds on

39 of 50 references.

References · 39

  1. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
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27 more
  1. 2016Revisiting Batch Normalization For Practical Domain Adaptationcited by 288
  2. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
  3. 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 245
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  5. 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 169
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  7. 2020Reconstructing Hand-Object Interactions in the Wildcited by 144
  8. 2019H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactionscited by 141
  9. 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 141
  10. 2022EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object Relationscited by 140
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  12. 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videoscited by 129
  13. 2022HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Networkcited by 96
  14. 2022What's in your hands? 3D Reconstruction of Generic Objects in Handscited by 90
  15. 2021Model-based 3D Hand Reconstruction via Self-Supervised Learningcited by 65
  16. 2023AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimationcited by 64
  17. 2022Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videoscited by 35
  18. 20233D Hand Pose Estimation in Everyday Egocentric Imagescited by 34
  19. 2021Test-Time Personalization with a Transformer for Human Pose Estimationcited by 33
  20. 2022THOR-Net: End-to-end Graformer-based Realistic Two Hands and Object Reconstruction with Self-supervisioncited by 16
  21. 2023Source-free Domain Adaptive Human Pose Estimationcited by 15
  22. 2024In My Perspective, In My Hands: Accurate Egocentric 2D Hand Pose and Action Recognitioncited by 12
  23. 2024EgoPAT3Dv2: Predicting 3D Action Target from 2D Egocentric Vision for Human-Robot Interactioncited by 10
  24. 2020Temporal-Aware Self-Supervised Learning for 3D Hand Pose and Mesh Estimation in Videoscited by 9
  25. 2023HaMuCo: Hand Pose Estimation via Multiview Collaborative Self-Supervised Learningcited by 7
  26. 2025SiMHand: Mining Similar Hands for Large-Scale 3D Hand Pose Pre-trainingcited by 7
  27. 2024SHARP: Segmentation of Hands and Arms by Range using Pseudo-Depth for Enhanced Egocentric 3D Hand Pose Estimation and Action Recognitioncited by 1

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3 papers.