Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognition
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Abstract (arXiv)
In the context of skeleton-based action recognition, graph convolutional networks (GCNs) have been rapidly developed, whereas convolutional neural networks (CNNs) have received less attention. One reason is that CNNs are considered poor in modeling the irregular skeleton topology. To alleviate this limitation, we propose a pure CNN architecture named Topology-aware CNN (Ta-CNN) in this paper. In particular, we develop a novel cross-channel feature augmentation module, which is a combo of map-attend-group-map operations. By applying the module to the coordinate level and the joint level subsequently, the topology feature is effectively enhanced. Notably, we theoretically prove that graph convolution is a special case of normal convolution when the joint dimension is treated as channels. This confirms that the topology modeling power of GCNs can also be implemented by using a CNN. Moreover, we creatively design a SkeletonMix strategy which mixes two persons in a unique manner and further boosts the performance. Extensive experiments are conducted on four widely used datasets, i.e. N-UCLA, SBU, NTU RGB+D and NTU RGB+D 120 to verify the effectiveness of Ta-CNN. We surpass existing CNN-based methods significantly. Compared with leading GCN-based methods, we achieve comparable performance with much less complexity in terms of the required GFLOPs and parameters.
Key facts. Cited by 29 papers in the map (data through 7 Oct 2026). Builds on 24 of its 43 references that are in the map. First posted on arXiv 8 Dec 2021.
Builds on
24 of 43 references.
References · 24
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12 more
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Citing papers per year: 2022: 4; 2023: 11; 2024: 10; 2025: 4.
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- 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
- 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
- 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
- 2024LLMs are Good Action Recognizerscited by 36
- 2022PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognitioncited by 14
- 2022Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognitioncited by 13
- 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videoscited by 13
- 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognitioncited by 9
- 2023Action Recognition with Multi-stream Motion Modeling and Mutual Information Maximizationcited by 7
- 2024A Multi-view Mask Contrastive Learning Graph Convolutional Neural Network for Age Estimationcited by 7
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognitioncited by 5
17 more
- 2023Dynamic Spatial-temporal Hypergraph Convolutional Network for Skeleton-based Action Recognitioncited by 4
- 2025Zero-Shot Skeleton-Based Action Recognition With Prototype-Guided Feature Alignmentcited by 4
- 2023DD-GCN: Directed Diffusion Graph Convolutional Network for Skeleton-based Human Action Recognitioncited by 3
- 2023Balanced Representation Learning for Long-tailed Skeleton-based Action Recognitioncited by 3
- 2024GCN-DevLSTM: Path Development for Skeleton-Based Action Recognitioncited by 2
- 2023Multi-stage Factorized Spatio-Temporal Representation for RGB-D Action and Gesture Recognitioncited by 1
- 2023MDSC: Towards Evaluating the Style Consistency Between Music and Dancecited by 1
- 2023A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognitioncited by 1
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorderscited by 1
- 2023Temporal-Channel Topology Enhanced Network for Skeleton-Based Action Recognitioncited by 0
- 2023Local Spherical Harmonics Improve Skeleton-Based Hand Action Recognitioncited by 0
- 2023SiT-MLP: A Simple MLP with Point-wise Topology Feature Learning for Skeleton-based Action Recognitioncited by 0
- 2024LangPose: Language-Aligned Motion for Robust 3D Human Pose Estimationcited by 0
- 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognitioncited by 0
- 2025Improving Skeleton-based Action Recognition with Interactive Object Informationcited by 0
- 2025CoCoDiff: Diversifying Skeleton Action Features via Coarse-Fine Text-Co-Guided Latent Diffusioncited by 0
- 2025TSkel-Mamba: Temporal Dynamic Modeling via State Space Model for Human Skeleton-based Action Recognitioncited by 0
- 2025TSkel-Mamba: Temporal Dynamic Modeling via State Space Model for Human Skeleton-based Action Recognition12 Dec 2025
- 2025Zero-Shot Skeleton-Based Action Recognition With Prototype-Guided Feature Alignment1 Jul 2025
- 2025CoCoDiff: Diversifying Skeleton Action Features via Coarse-Fine Text-Co-Guided Latent Diffusion30 Apr 2025
- 2025Improving Skeleton-based Action Recognition with Interactive Object Information9 Jan 2025
- 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognition19 Dec 2024
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorders29 Nov 2024
- 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognition16 Nov 2024
- 2024LangPose: Language-Aligned Motion for Robust 3D Human Pose Estimation31 Aug 2024
- 2024A Multi-view Mask Contrastive Learning Graph Convolutional Neural Network for Age Estimation23 Jul 2024
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition17 Jul 2024
- 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videos11 Apr 2024
- 2024LLMs are Good Action Recognizers31 Mar 2024
17 more
- 2024GCN-DevLSTM: Path Development for Skeleton-Based Action Recognition22 Mar 2024
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition14 Mar 2024
- 2023A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognition23 Dec 2023
- 2023MDSC: Towards Evaluating the Style Consistency Between Music and Dance4 Sep 2023
- 2023SiT-MLP: A Simple MLP with Point-wise Topology Feature Learning for Skeleton-based Action Recognition30 Aug 2023
- 2023Balanced Representation Learning for Long-tailed Skeleton-based Action Recognition27 Aug 2023
- 2023DD-GCN: Directed Diffusion Graph Convolutional Network for Skeleton-based Human Action Recognition24 Aug 2023
- 2023Multi-stage Factorized Spatio-Temporal Representation for RGB-D Action and Gesture Recognition23 Aug 2023
- 2023Local Spherical Harmonics Improve Skeleton-Based Hand Action Recognition21 Aug 2023
- 2023Action Recognition with Multi-stream Motion Modeling and Mutual Information Maximization13 Jun 2023
- 2023Learning Discriminative Representations for Skeleton Based Action Recognition7 Mar 2023
- 2023Temporal-Channel Topology Enhanced Network for Skeleton-Based Action Recognition25 Feb 2023
- 2023Dynamic Spatial-temporal Hypergraph Convolutional Network for Skeleton-based Action Recognition17 Feb 2023
- 2022Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognition9 Dec 2022
- 2022Hypergraph Transformer for Skeleton-based Action Recognition17 Nov 2022
- 2022PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognition11 Aug 2022
- 2022Generative Action Description Prompts for Skeleton-based Action Recognition10 Aug 2022
- 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
- 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
- 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
- 2024LLMs are Good Action Recognizerscited by 36
- 2022PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognitioncited by 14
- 2022Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognitioncited by 13
- 2023Action Recognition with Multi-stream Motion Modeling and Mutual Information Maximizationcited by 7
- 2024A Multi-view Mask Contrastive Learning Graph Convolutional Neural Network for Age Estimationcited by 7
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognitioncited by 5
- 2023Dynamic Spatial-temporal Hypergraph Convolutional Network for Skeleton-based Action Recognitioncited by 4
- 2025Zero-Shot Skeleton-Based Action Recognition With Prototype-Guided Feature Alignmentcited by 4
12 most cited of 25 All 25 (JSON)
- 2025Zero-Shot Skeleton-Based Action Recognition With Prototype-Guided Feature Alignment1 Jul 2025
- 2025Improving Skeleton-based Action Recognition with Interactive Object Information9 Jan 2025
- 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognition19 Dec 2024
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorders29 Nov 2024
- 2024LangPose: Language-Aligned Motion for Robust 3D Human Pose Estimation31 Aug 2024
- 2024A Multi-view Mask Contrastive Learning Graph Convolutional Neural Network for Age Estimation23 Jul 2024
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition17 Jul 2024
- 2024LLMs are Good Action Recognizers31 Mar 2024
- 2024GCN-DevLSTM: Path Development for Skeleton-Based Action Recognition22 Mar 2024
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition14 Mar 2024
- 2023A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognition23 Dec 2023
- 2023MDSC: Towards Evaluating the Style Consistency Between Music and Dance4 Sep 2023
12 newest of 25 All 25 (JSON)