mlsanityData to 7 Oct 2026

Adversary-Guided Motion Retargeting for Skeleton Anonymization

arXiv 2405.05428 ↗First posted 8 May 2024cs.CV cs.CR cs.LGcited by 1

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Abstract (arXiv)

Skeleton-based motion visualization is a rising field in computer vision, especially in the case of virtual reality (VR). With further advancements in human-pose estimation and skeleton extracting sensors, more and more applications that utilize skeleton data have come about. These skeletons may appear to be anonymous but they contain embedded personally identifiable information (PII). In this paper we present a new anonymization technique that is based on motion retargeting, utilizing adversary classifiers to further remove PII embedded in the skeleton. Motion retargeting is effective in anonymization as it transfers the movement of the user onto the a dummy skeleton. In doing so, any PII linked to the skeleton will be based on the dummy skeleton instead of the user we are protecting. We propose a Privacy-centric Deep Motion Retargeting model (PMR) which aims to further clear the retargeted skeleton of PII through adversarial learning. In our experiments, PMR achieves motion retargeting utility performance on par with state of the art models while also reducing the performance of privacy attacks.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 7 of its 16 references that are in the map. First posted on arXiv 8 May 2024.

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7 of 16 references.

References · 7

  1. 2017A Closer Look at Spatiotemporal Convolutions for Action Recognitioncited by 1,139
  2. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  3. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  4. 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 118
  5. 2018Neural Kinematic Networks for Unsupervised Motion Retargettingcited by 85
  6. 2019Learning Character-Agnostic Motion for Motion Retargeting in 2Dcited by 44
  7. 2021Anonymization for Skeleton Action Recognitioncited by 5

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