mlsanityData to 14 Oct 2026

SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorders

arXiv 2411.19544 ↗First posted 29 Nov 2024cs.CV cs.AI cs.LGcited by 1

Not on the map. Why?

Abstract (arXiv)

We introduce a novel state-space model (SSM)-based framework for skeleton-based human action recognition, with an anatomically-guided architecture that improves state-of-the-art performance in both clinical diagnostics and general action recognition tasks. Our approach decomposes skeletal motion analysis into spatial, temporal, and spatio-temporal streams, using channel partitioning to capture distinct movement characteristics efficiently. By implementing a structured, multi-directional scanning strategy within SSMs, our model captures local joint interactions and global motion patterns across multiple anatomical body parts. This anatomically-aware decomposition enhances the ability to identify subtle motion patterns critical in medical diagnosis, such as gait anomalies associated with neurological conditions. On public action recognition benchmarks, i.e., NTU RGB+D, NTU RGB+D 120, and NW-UCLA, our model outperforms current state-of-the-art methods, achieving accuracy improvements up to 3.2% with lower computational complexity than previous leading transformer-based models. We also introduce a novel medical dataset for motion-based patient neurological disorder analysis to validate our method's potential in automated disease diagnosis.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 52 of its 74 references that are in the map. First posted on arXiv 29 Nov 2024.

Builds on

52 of 74 references.

References · 52

  1. 2017Attention Is All You Needcited by 60,361
  2. 2017Squeeze-and-Excitation Networkscited by 4,789
  3. 2023Mamba: Linear-Time Sequence Modeling with Selective State Spacescited by 4,718
  4. 2021Efficiently Modeling Long Sequences with Structured State Spacescited by 2,465
  5. 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
  6. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  7. 2022Simplified State Space Layers for Sequence Modelingcited by 788
  8. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
  9. 2021Combining Recurrent, Convolutional, and Continuous-time Models with Linear State-Space Layerscited by 608
  10. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  11. 2022Hungry Hungry Hippos: Towards Language Modeling with State Space Modelscited by 499
  12. 2022GraphMAE: Self-Supervised Masked Graph Autoencoderscited by 448
38 more
  1. 2024U-Mamba: Enhancing Long-range Dependency for Biomedical Image Segmentationcited by 419
  2. 2022Diagonal State Spaces are as Effective as Structured State Spacescited by 350
  3. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
  4. 2021Revisiting Skeleton-based Action Recognitioncited by 257
  5. 2024PointMamba: A Simple State Space Model for Point Cloud Analysiscited by 167
  6. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  7. 2022Liquid Structural State-Space Modelscited by 136
  8. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  9. 2014Cross-view Action Modeling, Learning and Recognitioncited by 134
  10. 2024Video Mamba Suite: State Space Model as a Versatile Alternative for Video Understandingcited by 108
  11. 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
  12. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  13. 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
  14. 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
  15. 2024SiMBA: Simplified Mamba-Based Architecture for Vision and Multivariate Time seriescited by 82
  16. 2020Spatial Temporal Transformer Network for Skeleton-based Action Recognitioncited by 77
  17. 2019Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searchingcited by 70
  18. 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
  19. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
  20. 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
  21. 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
  22. 2022S4ND: Modeling Images and Videos as Multidimensional Signals Using State Spacescited by 41
  23. 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
  24. 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
  25. 2020JOLO-GCN: Mining Joint-Centered Light-Weight Information for Skeleton-Based Action Recognitioncited by 33
  26. 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
  27. 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognitioncited by 31
  28. 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
  29. 2024CU-Mamba: Selective State Space Models with Channel Learning for Image Restorationcited by 24
  30. 2023Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognitioncited by 23
  31. 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognitioncited by 18
  32. 2024Frequency Guidance Matters: Skeletal Action Recognition by Frequency-Aware Mixed Transformercited by 15
  33. 2022Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognitioncited by 13
  34. 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videoscited by 13
  35. 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognitioncited by 12
  36. 2024ViM-UNet: Vision Mamba for Biomedical Segmentationcited by 11
  37. 2022Adaptive Local-Component-aware Graph Convolutional Network for One-shot Skeleton-based Action Recognitioncited by 9
  38. 2023Ske2Grid: Skeleton-to-Grid Representation Learning for Action Recognitioncited by 7

50 most cited of 52 All 52 (JSON)

Built on by

Cited by year

Citing papers per year: 2025: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2025TSkel-Mamba: Temporal Dynamic Modeling via State Space Model for Human Skeleton-based Action Recognition
  2. 2024Skeleton-Based Human Action Recognition with Noisy Labels
  3. 2025DynSTG-Mamba: Dynamic Spatio-Temporal Graph Mamba with Cross-Graph Knowledge Distillation for Gait Disorders Recognition
  4. 2026ASMa: Asymmetric Spatio-temporal Masking for Skeleton Action Representation Learning
  5. 2023Spatial-temporal Transformer-guided Diffusion based Data Augmentation for Efficient Skeleton-based Action Recognition
  6. 2024Enhancing Action Recognition from Low-Quality Skeleton Data via Part-Level Knowledge Distillation
  7. 2026T-MOR: Learning Motion-Aware Skeleton Representations for Human Action Recognition
  8. 2025SasMamba: A Lightweight Structure-Aware Stride State Space Model for 3D Human Pose Estimation