An Improved Graph Pooling Network for Skeleton-Based Action Recognition
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Abstract (arXiv)
Pooling is a crucial operation in computer vision, yet the unique structure of skeletons hinders the application of existing pooling strategies to skeleton graph modelling. In this paper, we propose an Improved Graph Pooling Network, referred to as IGPN. The main innovations include: Our method incorporates a region-awareness pooling strategy based on structural partitioning. The correlation matrix of the original feature is used to adaptively adjust the weight of information in different regions of the newly generated features, resulting in more flexible and effective processing. To prevent the irreversible loss of discriminative information, we propose a cross fusion module and an information supplement module to provide block-level and input-level information respectively. As a plug-and-play structure, the proposed operation can be seamlessly combined with existing GCN-based models. We conducted extensive evaluations on several challenging benchmarks, and the experimental results indicate the effectiveness of our proposed solutions. For example, in the cross-subject evaluation of the NTU-RGB+D 60 dataset, IGPN achieves a significant improvement in accuracy compared to the baseline while reducing Flops by nearly 70%; a heavier version has also been introduced to further boost accuracy.
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References · 23
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- 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
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- 2020Strip Pooling: Rethinking Spatial Pooling for Scene Parsingcited by 114
11 more
- 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
- 2019Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searchingcited by 70
- 2019Symbiotic Graph Neural Networks for 3D Skeleton-based Human Action Recognition and Motion Predictioncited by 50
- 2018Memory Attention Networks for Skeleton-based Action Recognitioncited by 36
- 2019Adversarial Attack on Skeleton-based Human Action Recognitioncited by 32
- 2014Histogram of Oriented Principal Components for Cross-View Action Recognitioncited by 27
- 2021GeomNet: A Neural Network Based on Riemannian Geometries of SPD Matrix Space and Cholesky Space for 3D Skeleton-Based Interaction Recognitioncited by 27
- 2019Skeleton Image Representation for 3D Action Recognition based on Tree Structure and Reference Jointscited by 25
- 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
- 2019View-invariant Deep Architecture for Human Action Recognition using late fusioncited by 15
- 2022Deep Graph Learning for Anomalous Citation Detectioncited by 14
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