mlsanityData to 14 Oct 2026

InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action Recognition

arXiv 2310.10547 ↗First posted 16 Oct 2023cs.CVcited by 11

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Abstract (arXiv)

Skeleton-based action recognition has made significant advancements recently, with models like InfoGCN showcasing remarkable accuracy. However, these models exhibit a key limitation: they necessitate complete action observation prior to classification, which constrains their applicability in real-time situations such as surveillance and robotic systems. To overcome this barrier, we introduce InfoGCN++, an innovative extension of InfoGCN, explicitly developed for online skeleton-based action recognition. InfoGCN++ augments the abilities of the original InfoGCN model by allowing real-time categorization of action types, independent of the observation sequence's length. It transcends conventional approaches by learning from current and anticipated future movements, thereby creating a more thorough representation of the entire sequence. Our approach to prediction is managed as an extrapolation issue, grounded on observed actions. To enable this, InfoGCN++ incorporates Neural Ordinary Differential Equations, a concept that lets it effectively model the continuous evolution of hidden states. Following rigorous evaluations on three skeleton-based action recognition benchmarks, InfoGCN++ demonstrates exceptional performance in online action recognition. It consistently equals or exceeds existing techniques, highlighting its significant potential to reshape the landscape of real-time action recognition applications. Consequently, this work represents a major leap forward from InfoGCN, pushing the limits of what's possible in online, skeleton-based action recognition. The code for InfoGCN++ is publicly available at https://github.com/stnoah1/infogcn2 for further exploration and validation.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 31 of its 64 references that are in the map. First posted on arXiv 16 Oct 2023.

Builds on

31 of 64 references.

References · 31

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19 more
  1. 2017Hand Keypoint Detection in Single Images using Multiview Bootstrappingcited by 231
  2. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  3. 2021Anticipative Video Transformercited by 200
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 2; 2024: 0; 2025: 5; 2026: 4.

11 papers.