mlsanityData to 14 Oct 2026

Unsupervised Motion Representation Learning with Capsule Autoencoders

arXiv 2110.00529 ↗First posted 1 Oct 2021cs.CV cs.LGcited by 16

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Abstract (arXiv)

We propose the Motion Capsule Autoencoder (MCAE), which addresses a key challenge in the unsupervised learning of motion representations: transformation invariance. MCAE models motion in a two-level hierarchy. In the lower level, a spatio-temporal motion signal is divided into short, local, and semantic-agnostic snippets. In the higher level, the snippets are aggregated to form full-length semantic-aware segments. For both levels, we represent motion with a set of learned transformation invariant templates and the corresponding geometric transformations by using capsule autoencoders of a novel design. This leads to a robust and efficient encoding of viewpoint changes. MCAE is evaluated on a novel Trajectory20 motion dataset and various real-world skeleton-based human action datasets. Notably, it achieves better results than baselines on Trajectory20 with considerably fewer parameters and state-of-the-art performance on the unsupervised skeleton-based action recognition task.

Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 35 of its 67 references that are in the map. First posted on arXiv 1 Oct 2021.

Builds on

35 of 67 references.

References · 35

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23 more
  1. 2015Beyond Short Snippets: Deep Networks for Video Classificationcited by 233
  2. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
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  6. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 3; 2023: 5; 2024: 1; 2025: 3; 2026: 4.

16 papers.

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  1. 2022Causal Reasoning Meets Visual Representation Learning: A Prospective Studycited by 24
  2. 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
  3. 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
  4. 2022Learning with Capsules: A Surveycited by 10
  5. 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognitioncited by 6
  6. 2025Skeleton Motion Words for Unsupervised Skeleton-Based Temporal Action Segmentationcited by 6
  7. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  8. 2022Hybridization of Capsule and LSTM Networks for unsupervised anomaly detection on multivariate datacited by 2
  9. 2023Towards Regulatable AI Systems: Technical Gaps and Policy Opportunitiescited by 2
  10. 2023Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognitioncited by 2
  11. 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
  12. 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognitioncited by 0
4 more
  1. 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognitioncited by 0
  2. 2026Unsupervised Skeleton-Based Action Segmentation via Hierarchical Spatiotemporal Vector Quantizationcited by 0
  3. 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0
  4. 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0