Unsupervised Motion Representation Learning with Capsule Autoencoders
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Abstract (arXiv)
We propose the Motion Capsule Autoencoder (MCAE), which addresses a key challenge in the unsupervised learning of motion representations: transformation invariance. MCAE models motion in a two-level hierarchy. In the lower level, a spatio-temporal motion signal is divided into short, local, and semantic-agnostic snippets. In the higher level, the snippets are aggregated to form full-length semantic-aware segments. For both levels, we represent motion with a set of learned transformation invariant templates and the corresponding geometric transformations by using capsule autoencoders of a novel design. This leads to a robust and efficient encoding of viewpoint changes. MCAE is evaluated on a novel Trajectory20 motion dataset and various real-world skeleton-based human action datasets. Notably, it achieves better results than baselines on Trajectory20 with considerably fewer parameters and state-of-the-art performance on the unsupervised skeleton-based action recognition task.
Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 35 of its 67 references that are in the map. First posted on arXiv 1 Oct 2021.
Builds on
35 of 67 references.
References · 35
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- 2015Unsupervised Learning of Video Representations using LSTMscited by 435
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23 more
- 2015Beyond Short Snippets: Deep Networks for Video Classificationcited by 233
- 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
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- 20183D Point Capsule Networkscited by 106
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Citing papers per year: 2022: 3; 2023: 5; 2024: 1; 2025: 3; 2026: 4.
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- 2022Causal Reasoning Meets Visual Representation Learning: A Prospective Studycited by 24
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
- 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
- 2022Learning with Capsules: A Surveycited by 10
- 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognitioncited by 6
- 2025Skeleton Motion Words for Unsupervised Skeleton-Based Temporal Action Segmentationcited by 6
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
- 2022Hybridization of Capsule and LSTM Networks for unsupervised anomaly detection on multivariate datacited by 2
- 2023Towards Regulatable AI Systems: Technical Gaps and Policy Opportunitiescited by 2
- 2023Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognitioncited by 2
- 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognitioncited by 0
4 more
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognitioncited by 0
- 2026Unsupervised Skeleton-Based Action Segmentation via Hierarchical Spatiotemporal Vector Quantizationcited by 0
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026Unsupervised Skeleton-Based Action Segmentation via Hierarchical Spatiotemporal Vector Quantization16 Apr 2026
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition10 Mar 2026
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition18 Nov 2025
- 2025Skeleton Motion Words for Unsupervised Skeleton-Based Temporal Action Segmentation6 Aug 2025
- 2025Heterogeneous Skeleton-Based Action Representation Learning4 Jun 2025
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond5 Jun 2024
- 2023Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognition15 Jul 2023
- 2023Towards Regulatable AI Systems: Technical Gaps and Policy Opportunities22 Jun 2023
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorization18 Apr 2023
- 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning8 Apr 2023
4 more
- 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognition3 Apr 2023
- 2022Learning with Capsules: A Survey6 Jun 2022
- 2022Causal Reasoning Meets Visual Representation Learning: A Prospective Study26 Apr 2022
- 2022Hybridization of Capsule and LSTM Networks for unsupervised anomaly detection on multivariate data11 Feb 2022
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
- 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
- 2022Learning with Capsules: A Surveycited by 10
- 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognitioncited by 6
- 2025Skeleton Motion Words for Unsupervised Skeleton-Based Temporal Action Segmentationcited by 6
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
- 2022Hybridization of Capsule and LSTM Networks for unsupervised anomaly detection on multivariate datacited by 2
- 2023Towards Regulatable AI Systems: Technical Gaps and Policy Opportunitiescited by 2
- 2023Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognitioncited by 2
- 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognitioncited by 0
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognitioncited by 0
12 most cited of 15 All 15 (JSON)
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026Unsupervised Skeleton-Based Action Segmentation via Hierarchical Spatiotemporal Vector Quantization16 Apr 2026
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition10 Mar 2026
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition18 Nov 2025
- 2025Skeleton Motion Words for Unsupervised Skeleton-Based Temporal Action Segmentation6 Aug 2025
- 2025Heterogeneous Skeleton-Based Action Representation Learning4 Jun 2025
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond5 Jun 2024
- 2023Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognition15 Jul 2023
- 2023Towards Regulatable AI Systems: Technical Gaps and Policy Opportunities22 Jun 2023
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorization18 Apr 2023
- 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning8 Apr 2023
12 newest of 15 All 15 (JSON)