mlsanityData to 7 Oct 2026

Generative Adversarial Graph Convolutional Networks for Human Action Synthesis

arXiv 2110.11191 ↗First posted 21 Oct 2021cs.CV cs.AI cs.LGcited by 23

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Abstract (arXiv)

Synthesising the spatial and temporal dynamics of the human body skeleton remains a challenging task, not only in terms of the quality of the generated shapes, but also of their diversity, particularly to synthesise realistic body movements of a specific action (action conditioning). In this paper, we propose Kinetic-GAN, a novel architecture that leverages the benefits of Generative Adversarial Networks and Graph Convolutional Networks to synthesise the kinetics of the human body. The proposed adversarial architecture can condition up to 120 different actions over local and global body movements while improving sample quality and diversity through latent space disentanglement and stochastic variations. Our experiments were carried out in three well-known datasets, where Kinetic-GAN notably surpasses the state-of-the-art methods in terms of distribution quality metrics while having the ability to synthesise more than one order of magnitude regarding the number of different actions. Our code and models are publicly available at https://github.com/DegardinBruno/Kinetic-GAN.

Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). Builds on 33 of its 50 references that are in the map. First posted on arXiv 21 Oct 2021.

Builds on

33 of 50 references.

References · 33

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21 more
  1. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 7; 2024: 4; 2025: 7; 2026: 4.

23 papers.

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  1. 2023Human Motion Generation: A Surveycited by 95
  2. 2023Single Motion Diffusioncited by 65
  3. 2022MoDi: Unconditional Motion Synthesis from Diverse Datacited by 59
  4. 2023Modiff: Action-Conditioned 3D Motion Generation with Denoising Diffusion Probabilistic Modelscited by 17
  5. 2023Continuous Intermediate Token Learning with Implicit Motion Manifold for Keyframe Based Motion Interpolationcited by 12
  6. 2024You Think, You ACT: The New Task of Arbitrary Text to Motion Generationcited by 8
  7. 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
  8. 2025StickMotion: Generating 3D Human Motions by Drawing a Stickmancited by 7
  9. 2023Token Boosting for Robust Self-Supervised Visual Transformer Pre-trainingcited by 4
  10. 2023SpeechAct: Towards Generating Whole-body Motion from Speechcited by 4
  11. 2024ViMo: Generating Motions from Casual Videoscited by 3
  12. 2025FlowMotion: Target-Predictive Conditional Flow Matching for Jitter-Reduced Text-Driven Human Motion Generationcited by 3
11 more
  1. 2023Language-free Compositional Action Generation via Decoupling Refinementcited by 2
  2. 2025PlanMoGPT: Flow-Enhanced Progressive Planning for Text to Motion Synthesiscited by 2
  3. 2025Multi-Modal Motion Retrieval by Learning a Fine-Grained Joint Embedding Spacecited by 2
  4. 2026Riemannian Motion Generation: A Unified Framework for Human Motion Representation and Generation via Riemannian Flow Matchingcited by 2
  5. 2024Motion Generation Review: Exploring Deep Learning for Lifelike Animation with Manifoldcited by 1
  6. 2024TextIM: Part-aware Interactive Motion Synthesis from Textcited by 0
  7. 2025Generative AI-Driven High-Fidelity Human Motion Simulationcited by 0
  8. 2025Kinetic Mining in Context: Few-Shot Action Synthesis via Text-to-Motion Distillationcited by 0
  9. 2026PMG: Parameterized Motion Generator for Human-like Locomotion Controlcited by 0
  10. 2026DrawMotion: Generating 3D Human Motions by Freehand Drawingcited by 0
  11. 2026Training-free Controllable Human Motion Generation under Heterogeneous Constraintscited by 0