Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots
Not on the map. Why?
Cited by 34 in LLM agents and tool use, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
We present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accurate humanoid simulation: addressing challenges in modeling complex deformable bodies and diversity in appearance and motion, all while ensuring high simulation speed. (2) Human-in-the-loop infrastructure: enabling real human interaction with simulated robots via mouse/keyboard or a VR interface, facilitating evaluation of robot policies with human input. (3) Collaborative tasks: studying two collaborative tasks, Social Navigation and Social Rearrangement. Social Navigation investigates a robot's ability to locate and follow humanoid avatars in unseen environments, whereas Social Rearrangement addresses collaboration between a humanoid and robot while rearranging a scene. These contributions allow us to study end-to-end learned and heuristic baselines for human-robot collaboration in-depth, as well as evaluate them with humans in the loop. Our experiments demonstrate that learned robot policies lead to efficient task completion when collaborating with unseen humanoid agents and human partners that might exhibit behaviors that the robot has not seen before. Additionally, we observe emergent behaviors during collaborative task execution, such as the robot yielding space when obstructing a humanoid agent, thereby allowing the effective completion of the task by the humanoid agent. Furthermore, our experiments using the human-in-the-loop tool demonstrate that our automated evaluation with humanoids can provide an indication of the relative ordering of different policies when evaluated with real human collaborators. Habitat 3.0 unlocks interesting new features in simulators for Embodied AI, and we hope it paves the way for a new frontier of embodied human-AI interaction capabilities.
Key facts. Cited by 228 papers in the map (data through 14 Oct 2026). Builds on 76 of its 91 references that are in the map. First posted on arXiv 19 Oct 2023.
Builds on
76 of 91 references.
References · 76
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38 more
- 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
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- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
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- 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 429
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- 2020"Other-Play" for Zero-Shot Coordinationcited by 198
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- 2016Multi-Agent Cooperation and the Emergence of (Natural) Languagecited by 185
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- 2021BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environmentscited by 165
- 2017Interactive Learning from Policy-Dependent Human Feedbackcited by 158
- 2020Watch-And-Help: A Challenge for Social Perception and Human-AI Collaborationcited by 133
- 2022Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scalecited by 117
50 most cited of 76 All 76 (JSON)
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Citing papers per year: 2023: 6; 2024: 63; 2025: 77; 2026: 82.
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12 newest of 123 All 123 (JSON)