mlsanityData to 14 Oct 2026

PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation

arXiv 2605.14269 ↗First posted 14 May 2026cs.CV cs.AIcited by 3

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Abstract (arXiv)

Generating realistic human motion is a central yet unsolved challenge in video generation. While reinforcement learning (RL)-based post-training has driven recent gains in general video quality, extending it to human motion remains bottlenecked by a reward signal that cannot reliably score motion realism. Existing video rewards primarily rely on 2D perceptual signals, without explicitly modeling the 3D body state, contact, and dynamics underlying articulated human motion, and often assign high scores to videos with floating bodies or physically implausible movements. To address this, we propose PhyMotion, a structured, fine-grained motion reward that grounds recovered 3D human trajectories in a physics simulator and evaluates motion quality along multiple dimensions of physical feasibility. Concretely, we recover SMPL body meshes from generated videos, retarget them onto a humanoid in the MuJoCo physics simulator, and evaluate the resulting motion along three axes: kinematic plausibility, contact and balance consistency, and dynamic feasibility. Each component provides a continuous and interpretable signal tied to a specific aspect of motion quality, allowing the reward to capture which aspects of motion are physically correct or violated. Experiments show that PhyMotion achieves stronger correlation with human judgments than existing reward formulations. These gains carry over to RL-based post-training, where optimizing PhyMotion leads to larger and more consistent improvements than optimizing existing rewards, improving motion realism across both autoregressive and bidirectional video generators under both automatic metrics and blind human evaluation (+68 Elo gain). Ablations show that the three axes provide complementary supervision signals, while the reward preserves overall video generation quality with only modest training overhead.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 57 of its 67 references that are in the map. First posted on arXiv 14 May 2026.

Builds on

57 of 67 references.

References · 57

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38 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

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  1. 2026PhyCo: Learning Controllable Physical Priors for Generative Motion
  2. 2026PhysRVG: Physics-Aware Unified Reinforcement Learning for Video Generative Models
  3. 2025PhyMAGIC: Physical Motion-Aware Generative Inference with Confidence-guided LLM
  4. 2025PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation
  5. 2026Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generation
  6. 2025PhysCorr: Dual-Reward DPO for Physics-Constrained Text-to-Video Generation with Automated Preference Selection
  7. 2025"PhyWorldBench": A Comprehensive Evaluation of Physical Realism in Text-to-Video Models
  8. 2025PhysMaster: Mastering Physical Representation for Video Generation via Reinforcement Learning