mlsanityData to 7 Oct 2026

Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters

arXiv 2512.16767 ↗First posted 18 Dec 2025cs.CVcited by 0

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Abstract (arXiv)

Posing 3D characters is a fundamental task in computer graphics. However, existing paradigms, ranging from traditional auto-rigging to recent pose-conditioned generative models, frequently struggle with inaccurate skinning weights, fixed mesh topologies, and poor pose conformance. These challenges have become particularly pronounced with the recent explosion of AI-generated 3D assets, which often exhibit flawed structures and fused geometry. To address these issues, we introduce Make-It-Poseable, a novel feed-forward framework that reformulates character posing as a skinning-free latent-space transformation problem. By decoupling shape deformation from the constraints of fixed mesh connectivity, our method directly operates on compact latent representations to reconstruct characters in target poses. To achieve this, our framework integrates a latent posing transformer for shape manipulation, a dense pose representation for fine-grained control, and an adaptive completion module optimized via a bipartite-matched latent loss to robustly handle topological changes. Extensive experiments demonstrate that our method significantly outperforms existing baselines in posing quality. Furthermore, our design shows promising generalization to diverse morphologies such as quadrupeds in our qualitative tests, and supports various 3D authoring applications such as part replacement and refinement.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 31 of its 48 references that are in the map. First posted on arXiv 18 Dec 2025.

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31 of 48 references.

References · 31

  1. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
  2. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
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  8. 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 730
  9. 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 444
  10. 2023XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchiescited by 183
  11. 2024LVSM: A Large View Synthesis Model with Minimal 3D Inductive Biascited by 178
  12. 2023TADA! Text to Animatable Digital Avatarscited by 109
19 more
  1. 2025Hi3DGen: High-fidelity 3D Geometry Generation from Images via Normal Bridgingcited by 95
  2. 2025RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assetscited by 47
  3. 2025One Model to Rig Them All: Diverse Skeleton Rigging with UniRigcited by 44
  4. 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
  5. 2025X-Part: high fidelity and structure coherent shape decompositioncited by 42
  6. 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
  7. 2025VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Spacecited by 40
  8. 2025BANG: Dividing 3D Assets via Generative Exploded Dynamicscited by 35
  9. 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
  10. 2024DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characterscited by 24
  11. 2024Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characterscited by 23
  12. 2025Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Surveycited by 23
  13. 2025Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assetscited by 20
  14. 2025Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondencecited by 16
  15. 2024DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusioncited by 12
  16. 2023CLIPXPlore: Coupled CLIP and Shape Spaces for 3D Shape Explorationcited by 9
  17. 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformerscited by 9
  18. 2024DetailGen3D: Generative 3D Geometry Enhancement via Data-Dependent Flowcited by 8
  19. 2024Controllable Shape Modeling with Neural Generalized Cylindercited by 2

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