mlsanityData to 7 Oct 2026

One Video, One World: Turning Monocular Video into Physical 4D Scenes

arXiv 2606.31388 ↗First posted 30 Jun 2026cs.CVcited by 2

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Abstract (arXiv)

We introduce OVOW, the first training-free system that reconstructs instance-level, simulation-ready 4D mesh scenes from a single monocular video. Recent 4D reconstruction achieves impressive rendering quality, but its outputs (eg, implicit fields, Gaussian primitives, or point clouds) lack the watertight topology, instance separation, and standardized physical interfaces required by physics simulators and embodied AI. OVOW closes this gap with a four-stage pipeline: a vision-language model discovers, labels, and motion-classifies all instances; category-aware reconstruction yields per-instance meshes for rigid objects and topology-consistent mesh sequences for deformable ones; an iterative render-match-optimize procedure recovers metric scale and 6-DoF pose trajectories; and physics-grounded assembly enforces ground contact and inter-object support. Crucially, we model all motion, rigid and non-rigid, through direct vertex deformation without category-specific priors or skeleton rigging, producing watertight mesh scenes ready for downstream physics simulation and editing. We further establish the first benchmark for structured Video-to-4D evaluation, with metrics for geometric correctness, instance separation, and physical plausibility beyond visual fidelity; the same pipeline doubles as a scalable engine for synthesizing paired video-to-4D simulation data for future 4D world models and embodied AI. Across two synthetic benchmarks (static and 4D), OVOW attains the best overall layout and geometry accuracy and the lowest photometric and semantic error among all baselines, and on monocular video runs one to two orders of magnitude faster than the baselines, while downstream physics simulation confirms its physical stability.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 102 of its 124 references that are in the map. First posted on arXiv 30 Jun 2026.

Builds on

102 of 124 references.

References · 102

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38 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.

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  1. 2026Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild
  2. 2026FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction
  3. 20264Director: Controlling Video World Models with Rigid 3D Geometry
  4. 2024CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models
  5. 2026RoGSW4RLD: Feed-Forward 4D Gaussian Lifting for Robot World Model Rollouts
  6. 2026HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration
  7. 20264DStreamCtrl: Interactive Video Generation with Online 4D Control
  8. 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors