One Video, One World: Turning Monocular Video into Physical 4D Scenes
Not on the map. Why?
Abstract (arXiv)
We introduce OVOW, the first training-free system that reconstructs instance-level, simulation-ready 4D mesh scenes from a single monocular video. Recent 4D reconstruction achieves impressive rendering quality, but its outputs (eg, implicit fields, Gaussian primitives, or point clouds) lack the watertight topology, instance separation, and standardized physical interfaces required by physics simulators and embodied AI. OVOW closes this gap with a four-stage pipeline: a vision-language model discovers, labels, and motion-classifies all instances; category-aware reconstruction yields per-instance meshes for rigid objects and topology-consistent mesh sequences for deformable ones; an iterative render-match-optimize procedure recovers metric scale and 6-DoF pose trajectories; and physics-grounded assembly enforces ground contact and inter-object support. Crucially, we model all motion, rigid and non-rigid, through direct vertex deformation without category-specific priors or skeleton rigging, producing watertight mesh scenes ready for downstream physics simulation and editing. We further establish the first benchmark for structured Video-to-4D evaluation, with metrics for geometric correctness, instance separation, and physical plausibility beyond visual fidelity; the same pipeline doubles as a scalable engine for synthesizing paired video-to-4D simulation data for future 4D world models and embodied AI. Across two synthetic benchmarks (static and 4D), OVOW attains the best overall layout and geometry accuracy and the lowest photometric and semantic error among all baselines, and on monocular video runs one to two orders of magnitude faster than the baselines, while downstream physics simulation confirms its physical stability.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 102 of its 124 references that are in the map. First posted on arXiv 30 Jun 2026.
Builds on
102 of 124 references.
References · 102
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2025Qwen3-VL Technical Reportcited by 2,534
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2024Depth Anything V2cited by 1,385
- 2024Depth Anything: Unleashing the Power of Large-Scale Unlabeled Datacited by 1,346
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
- 2025SAM 3: Segment Anything with Conceptscited by 835
38 more
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
- 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusioncited by 682
- 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 646
- 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 626
- 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 444
- 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 431
- 2023FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objectscited by 411
- 2025SAM 3D: 3Dfy Anything in Imagescited by 230
- 2023Text-To-4D Dynamic Scene Generationcited by 204
- 2025Native and Compact Structured Latents for 3D Generationcited by 157
- 2024L4GM: Large 4D Gaussian Reconstruction Modelcited by 143
- 2024SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistencycited by 143
- 2024MIDI: Multi-Instance Diffusion for Single Image to 3D Scene Generationcited by 113
- 2023Neural Kernel Surface Reconstructioncited by 102
- 2025CAST: Component-Aligned 3D Scene Reconstruction from an RGB Imagecited by 101
- 2024Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Modelscited by 99
- 2025Hi3DGen: High-fidelity 3D Geometry Generation from Images via Normal Bridgingcited by 95
- 2025TesserAct: Learning 4D Embodied World Modelscited by 90
- 2024LLaMA-Mesh: Unifying 3D Mesh Generation with Language Modelscited by 87
- 2025Sparc3D: Sparse Representation and Construction for High-Resolution 3D Shapes Modelingcited by 84
- 2025Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generationcited by 65
- 20253D and 4D World Modeling: A Surveycited by 64
- 2024DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videoscited by 63
- 2024DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representationcited by 58
- 2025SceneGen: Single-Image 3D Scene Generation in One Feedforward Passcited by 49
- 2025RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assetscited by 47
- 2024REPARO: Compositional 3D Assets Generation with Differentiable 3D Layout Alignmentcited by 45
- 2025One Model to Rig Them All: Diverse Skeleton Rigging with UniRigcited by 44
- 2025RoMa v2: Harder Better Faster Denser Feature Matchingcited by 44
- 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
- 2025Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modelingcited by 41
- 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
- 2026Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoningcited by 40
- 2026SAGE: Scalable Agentic 3D Scene Generation for Embodied AIcited by 40
50 most cited of 102 All 102 (JSON)
Built on by
Citing papers per year: 2026: 2.
2 papers.
Similar, not cited
Close in wording, no citation either way
- 2026Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild
- 2026FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction
- 20264Director: Controlling Video World Models with Rigid 3D Geometry
- 2024CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models
- 2026RoGSW4RLD: Feed-Forward 4D Gaussian Lifting for Robot World Model Rollouts
- 2026HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration
- 20264DStreamCtrl: Interactive Video Generation with Online 4D Control
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors