Robust Biharmonic Skinning Using Geometric Fields
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Abstract (arXiv)
Bounded bihramonic weights are a popular tool used to rig and deform characters for animation, to compute reduced-order simulations, and to define feature descriptors for geometry processing. They necessitate tetrahedralizing the volume bounded by the surface, introducing the possibility of meshing artifacts or tetrahedralization failure. We introduce a mesh-free and robust automatic skinning technique that generates weights comparable to the current state of the art, but works reliably even on open surfaces, triangle soups, and point clouds where current methods fail. We achieve this through the use of a specialized Lagrangian representation enabled by the advent of hardware ray-tracing, which circumvents the need for finite elements while optimizing the biharmonic energy and enforcing boundary conditions. The flexibility of our formulation allows us to integrate artistic control through weight painting during the optimization. We offer a thorough qualitative and quantitative evaluation of our method.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 37 of its 108 references that are in the map. First posted on arXiv 1 Jun 2024.
Builds on
37 of 108 references.
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25 more
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Built on by
Citing papers per year: 2025: 3; 2026: 3.
6 papers.
- 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
- 2025Puppeteer: Rig and Animate Your 3D Modelscited by 43
- 2025Geometry in Style: 3D Stylization via Surface Normal Deformationcited by 14
- 2026Operator Learning Using Weak Supervision from Walk-on-Spherescited by 2
- 2026FreeForm: Reduced-Order Deformable Simulation from Particle-Based Skinning Eigenmodescited by 2
- 2026Variational Green's Functions for Volumetric PDEscited by 1
- 2026FreeForm: Reduced-Order Deformable Simulation from Particle-Based Skinning Eigenmodes28 May 2026
- 2026Operator Learning Using Weak Supervision from Walk-on-Spheres1 Mar 2026
- 2026Variational Green's Functions for Volumetric PDEs12 Feb 2026
- 2025Puppeteer: Rig and Animate Your 3D Models14 Aug 2025
- 2025Geometry in Style: 3D Stylization via Surface Normal Deformation29 Mar 2025
- 2025MagicArticulate: Make Your 3D Models Articulation-Ready17 Feb 2025