mlsanityData to 7 Oct 2026

Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion models

arXiv 2602.09713 ↗First posted 10 Feb 2026cs.CVcited by 2

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Rigged 3D assets are fundamental to 3D deformation and animation. However, existing 3D generation methods face challenges in generating animatable geometry, while rigging techniques lack fine-grained structural control over skeleton creation. To address these limitations, we introduce Stroke3D, a novel framework that directly generates rigged meshes from user inputs: 2D drawn strokes and a descriptive text prompt. Our approach pioneers a two-stage pipeline that separates the generation into: 1) Controllable Skeleton Generation, we employ the Skeletal Graph VAE (Sk-VAE) to encode the skeleton's graph structure into a latent space, where the Skeletal Graph DiT (Sk-DiT) generates a skeletal embedding. The generation process is conditioned on both the text for semantics and the 2D strokes for explicit structural control, with the VAE's decoder reconstructing the final high-quality 3D skeleton; and 2) Enhanced Mesh Synthesis via TextuRig and SKA-DPO, where we then synthesize a textured mesh conditioned on the generated skeleton. For this stage, we first enhance an existing skeleton-to-mesh model by augmenting its training data with TextuRig: a dataset of textured and rigged meshes with captions, curated from Objaverse-XL. Additionally, we employ a preference optimization strategy, SKA-DPO, guided by a skeleton-mesh alignment score, to further improve geometric fidelity. Together, our framework enables a more intuitive workflow for creating ready to animate 3D content. To the best of our knowledge, our work is the first to generate rigged 3D meshes conditioned on user-drawn 2D strokes. Extensive experiments demonstrate that Stroke3D produces plausible skeletons and high-quality meshes.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 51 of its 66 references that are in the map. First posted on arXiv 10 Feb 2026.

Builds on

51 of 66 references.

Closest ancestors · 8

Same direction, newest first

  1. 2025Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details19 Jun
  2. 20253D Object Manipulation in a Single Image using Generative Models22 Jan
  3. 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets30 May
  4. 2024SphereDiffusion: Spherical Geometry-Aware Distortion Resilient Diffusion Model15 Mar
  5. 2023Carve3D: Improving Multi-view Reconstruction Consistency for Diffusion Models with RL Finetuning21 Dec
  6. 2023SweetDreamer: Aligning Geometric Priors in 2D Diffusion for Consistent Text-to-3D4 Oct
  7. 2023MVDream: Multi-view Diffusion for 3D Generation31 Aug
  8. 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep

Other references · 43

  1. 2017Attention Is All You Needcited by 59,932
  2. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  3. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  4. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  5. 2023GPT-4 Technical Reportcited by 18,132
  6. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
  7. 2020Denoising Diffusion Implicit Modelscited by 9,655
  8. 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 8,964
  9. 2023Direct Preference Optimization: Your Language Model is Secretly a Reward Modelcited by 7,916
  10. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
  11. 2022Scalable Diffusion Models with Transformerscited by 5,931
  12. 2022Classifier-Free Diffusion Guidancecited by 5,717
31 more
  1. 2022Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedbackcited by 3,634
  2. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
  3. 2021SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equationscited by 1,903
  4. 2016Variational Graph Auto-Encoderscited by 1,373
  5. 2023LRM: Large Reconstruction Model for Single Image to 3Dcited by 834
  6. 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 767
  7. 2023Diffusion Model Alignment Using Direct Preference Optimizationcited by 767
  8. 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
  9. 2023Aligning Large Multimodal Models with Factually Augmented RLHFcited by 703
  10. 2023RLAIF vs. RLHF: Scaling Reinforcement Learning from Human Feedback with AI Feedbackcited by 615
  11. 2020Masked Label Prediction: Unified Message Passing Model for Semi-Supervised Classificationcited by 500
  12. 2023DPOK: Reinforcement Learning for Fine-tuning Text-to-Image Diffusion Modelscited by 431
  13. 2024InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Modelscited by 421
  14. 2023RLHF-V: Towards Trustworthy MLLMs via Behavior Alignment from Fine-grained Correctional Human Feedbackcited by 404
  15. 2024CustomCrafter: Customized Video Generation with Preserving Motion and Concept Composition Abilitiescited by 58
  16. 2024DreamReward: Text-to-3D Generation with Human Preferencecited by 56
  17. 2021Learning Skeletal Articulations with Neural Blend Shapescited by 52
  18. 2023Instant-3D: Instant Neural Radiance Field Training Towards On-Device AR/VR 3D Reconstructioncited by 49
  19. 2025RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assetscited by 47
  20. 2025One Model to Rig Them All: Diverse Skeleton Rigging with UniRigcited by 44
  21. 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
  22. 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
  23. 2019Predicting Animation Skeletons for 3D Articulated Models via Volumetric Netscited by 39
  24. 2025DreamDPO: Aligning Text-to-3D Generation with Human Preferences via Direct Preference Optimizationcited by 27
  25. 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
  26. 2025DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundnesscited by 24
  27. 2025MagicID: Hybrid Preference Optimization for ID-Consistent and Dynamic-Preserved Video Customizationcited by 17
  28. 2024VideoMaker: Zero-shot Customized Video Generation with the Inherent Force of Video Diffusion Modelscited by 15
  29. 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimizationcited by 7
  30. 2025MultiCrafter: High-Fidelity Multi-Subject Generation via Disentangled Attention and Identity-Aware Preference Alignmentcited by 4
  31. 2026TransNormal: Dense Visual Semantics for Diffusion-based Transparent Object Normal Estimationcited by 2

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Sketch2Motion: Text-driven 2D Sketch to 3D Animation via Diffusion-guided Skeleton Optimization
  2. 2026UniMate: One Unified Model to Animate Diverse Skeletons
  3. 2025ARMO: Autoregressive Rigging for Multi-Category Objects
  4. 2024CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner
  5. 2023TapMo: Shape-aware Motion Generation of Skeleton-free Characters
  6. 2025AnimaMimic: Imitating 3D Animation from Video Priors
  7. 2026SkelGen4D: Weakly-Supervised Skeleton-Based 4D Generation for Text-Driven Mesh Animation
  8. 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generation