mlsanityData to 14 Oct 2026

MoDA: Modeling Deformable 3D Objects from Casual Videos

arXiv 2304.08279 ↗First posted 17 Apr 2023cs.CVcited by 13

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Abstract (arXiv)

In this paper, we focus on the challenges of modeling deformable 3D objects from casual videos. With the popularity of neural radiance fields (NeRF), many works extend it to dynamic scenes with a canonical NeRF and a deformation model that achieves 3D point transformation between the observation space and the canonical space. Recent works rely on linear blend skinning (LBS) to achieve the canonical-observation transformation. However, the linearly weighted combination of rigid transformation matrices is not guaranteed to be rigid. As a matter of fact, unexpected scale and shear factors often appear. In practice, using LBS as the deformation model can always lead to skin-collapsing artifacts for bending or twisting motions. To solve this problem, we propose neural dual quaternion blend skinning (NeuDBS) to achieve 3D point deformation, which can perform rigid transformation without skin-collapsing artifacts. In the endeavor to register 2D pixels across different frames, we establish a correspondence between canonical feature embeddings that encodes 3D points within the canonical space, and 2D image features by solving an optimal transport problem. Besides, we introduce a texture filtering approach for texture rendering that effectively minimizes the impact of noisy colors outside target deformable objects. Extensive experiments on real and synthetic datasets show that our approach can reconstruct 3D models for humans and animals with better qualitative and quantitative performance than state-of-the-art methods. Project page: urlhttps://chaoyuesong.github.io/MoDA.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 57 of its 77 references that are in the map. First posted on arXiv 17 Apr 2023.

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57 of 77 references.

References · 57

  1. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
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38 more
  1. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
  2. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  3. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
  4. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  5. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  6. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
  7. 2019PointRend: Image Segmentation as Renderingcited by 440
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  9. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  10. 2018Learning Category-Specific Mesh Reconstruction from Image Collectionscited by 317
  11. 20163D Menagerie: Modeling the 3D shape and pose of animalscited by 312
  12. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  13. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  14. 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 214
  15. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 197
  16. 2021Neural Articulated Radiance Fieldcited by 196
  17. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  18. 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
  19. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
  20. 2021NeRS: Neural Reflectance Surfaces for Sparse-view 3D Reconstruction in the Wildcited by 136
  21. 2020FLOT: Scene Flow on Point Clouds Guided by Optimal Transportcited by 129
  22. 2020Self-supervised Single-view 3D Reconstruction via Semantic Consistencycited by 127
  23. 2022Streaming Radiance Fields for 3D Video Synthesiscited by 119
  24. 2021LASR: Learning Articulated Shape Reconstruction from a Monocular Videocited by 116
  25. 2019Three-D Safari: Learning to Estimate Zebra Pose, Shape, and Texture from Images "In the Wild"cited by 106
  26. 2020Shape and Viewpoint without Keypointscited by 92
  27. 2020Articulation-aware Canonical Surface Mappingcited by 81
  28. 2020Who Left the Dogs Out? 3D Animal Reconstruction with Expectation Maximization in the Loopcited by 81
  29. 2020Continuous Surface Embeddingscited by 80
  30. 2022Object-Compositional Neural Implicit Surfacescited by 74
  31. 2021Unsupervised Learning of 3D Object Categories from Videos in the Wildcited by 67
  32. 2021Shelf-Supervised Mesh Prediction in the Wildcited by 65
  33. 2021DOVE: Learning Deformable 3D Objects by Watching Videoscited by 61
  34. 2020Online Adaptation for Consistent Mesh Reconstruction in the Wildcited by 51
  35. 20203D Bird Reconstruction: a Dataset, Model, and Shape Recovery from a Single Viewcited by 40
  36. 2021Self-Point-Flow: Self-Supervised Scene Flow Estimation from Point Clouds with Optimal Transport and Random Walkcited by 39
  37. 2021Few-shot Segmentation with Optimal Transport Matching and Message Flowcited by 36
  38. 20213D Pose Transfer with Correspondence Learning and Mesh Refinementcited by 30

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Citing papers per year: 2023: 2; 2024: 5; 2025: 5; 2026: 1.

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