Morig: Motion-aware rigging of character meshes from point clouds
Not on the map. Why?
Abstract (arXiv)
We present MoRig, a method that automatically rigs character meshes driven by single-view point cloud streams capturing the motion of performing characters. Our method is also able to animate the 3D meshes according to the captured point cloud motion. MoRig's neural network encodes motion cues from the point clouds into features that are informative about the articulated parts of the performing character. These motion-aware features guide the inference of an appropriate skeletal rig for the input mesh, which is then animated based on the point cloud motion. Our method can rig and animate diverse characters, including humanoids, quadrupeds, and toys with varying articulation. It accounts for occluded regions in the point clouds and mismatches in the part proportions between the input mesh and captured character. Compared to other rigging approaches that ignore motion cues, MoRig produces more accurate rigs, well-suited for re-targeting motion from captured characters.
Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Builds on 17 of its 47 references that are in the map. First posted on arXiv 17 Oct 2022.
Builds on
17 of 47 references.
References · 17
- 2017Attention Is All You Needcited by 59,932
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
- 2018Representation Learning with Contrastive Predictive Codingcited by 7,662
- 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
- 20214DComplete: Non-Rigid Motion Estimation Beyond the Observable Surfacecited by 123
- 2019Shape2Motion: Joint Analysis of Motion Parts and Attributes from 3D Shapescited by 117
- 2018Deep Part Induction from Articulated Object Pairscited by 66
- 2020Neural Deformation Graphs for Globally-consistent Non-rigid Reconstructioncited by 66
- 2021Learning Skeletal Articulations with Neural Blend Shapescited by 52
5 more
- 2021MultiBodySync: Multi-Body Segmentation and Motion Estimation via 3D Scan Synchronizationcited by 46
- 2019Predicting Animation Skeletons for 3D Articulated Models via Volumetric Netscited by 39
- 2020RPM-Net: Recurrent Prediction of Motion and Parts from Point Cloudcited by 26
- 20193D Rigid Motion Segmentation with Mixed and Unknown Number of Modelscited by 11
- 2016Reconstructing Articulated Rigged Models from RGB-D Videoscited by 8
Built on by
Citing papers per year: 2023: 3; 2024: 1; 2025: 7; 2026: 9.
20 papers.
Sort:
By area:
- 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
- 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
- 2023As-Plausible-As-Possible: Plausibility-Aware Mesh Deformation Using 2D Diffusion Priorscited by 24
- 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 18
- 2023TapMo: Shape-aware Motion Generation of Skeleton-free Characterscited by 15
- 2025RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videoscited by 14
- 2024GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesiscited by 12
- 2025Category-Agnostic Neural Object Riggingcited by 8
- 2023Explorable Mesh Deformation Subspaces from Unstructured Generative Modelscited by 6
- 2026Skin Tokens: A Learned Compact Representation for Unified Autoregressive Riggingcited by 5
- 2025ARMO: Autoregressive Rigging for Multi-Category Objectscited by 4
- 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generationcited by 3
8 more
- 2025ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Priorcited by 2
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
- 2026ViP-Rig: Visual-Prompted Controllable Riggingcited by 1
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamicscited by 0
- 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generationcited by 0
- 2026RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Videocited by 0
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitivescited by 0
- 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generationcited by 0
- 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generation5 Sep 2026
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives31 Aug 2026
- 2026ViP-Rig: Visual-Prompted Controllable Rigging30 Jul 2026
- 2026RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Video4 Jun 2026
- 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation13 May 2026
- 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generation9 Apr 2026
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamics9 Apr 2026
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences13 Feb 2026
- 2026Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging4 Feb 2026
- 2025Puppeteer: Rig and Animate Your 3D Models14 Aug 2025
- 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videos10 Jun 2025
- 2025Category-Agnostic Neural Object Rigging26 May 2025
8 more
- 2025ARMO: Autoregressive Rigging for Multi-Category Objects26 Mar 2025
- 2025RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videos21 Mar 2025
- 2025ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior17 Mar 2025
- 2025MagicArticulate: Make Your 3D Models Articulation-Ready17 Feb 2025
- 2024GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis26 Feb 2024
- 2023As-Plausible-As-Possible: Plausibility-Aware Mesh Deformation Using 2D Diffusion Priors28 Nov 2023
- 2023TapMo: Shape-aware Motion Generation of Skeleton-free Characters19 Oct 2023
- 2023Explorable Mesh Deformation Subspaces from Unstructured Generative Models11 Oct 2023
- 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
- 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
- 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 18
- 2023TapMo: Shape-aware Motion Generation of Skeleton-free Characterscited by 15
- 2025RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videoscited by 14
- 2024GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesiscited by 12
- 2025Category-Agnostic Neural Object Riggingcited by 8
- 2023Explorable Mesh Deformation Subspaces from Unstructured Generative Modelscited by 6
- 2026Skin Tokens: A Learned Compact Representation for Unified Autoregressive Riggingcited by 5
- 2025ARMO: Autoregressive Rigging for Multi-Category Objectscited by 4
- 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generationcited by 3
- 2025ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Priorcited by 2
12 most cited of 19 All 19 (JSON)
- 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generation5 Sep 2026
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives31 Aug 2026
- 2026ViP-Rig: Visual-Prompted Controllable Rigging30 Jul 2026
- 2026RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Video4 Jun 2026
- 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation13 May 2026
- 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generation9 Apr 2026
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamics9 Apr 2026
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences13 Feb 2026
- 2026Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging4 Feb 2026
- 2025Puppeteer: Rig and Animate Your 3D Models14 Aug 2025
- 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videos10 Jun 2025
- 2025Category-Agnostic Neural Object Rigging26 May 2025
12 newest of 19 All 19 (JSON)