BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives
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Abstract (arXiv)
We introduce BLARM, a feed-forward method for video-driven 3D mesh animation. Given a monocular video and a static object mesh, BLARM predicts a temporally coherent animated mesh whose motion follows the video. Rather than relying on explicit rigs or directly regressing high-dimensional vertex motion, we represent animation using a compact set of learned, time-varying rigid motion components and time-invariant vertex-to-component skinning weights. This yields a low-dimensional deformation space without requiring skeletons, cages, skinning weights, or rig annotations. Our architecture conditions geometry-derived deformation latents on video features through factorized spatial-temporal attention, then decodes rigid transformations blended by predicted skinning weights. Trained with trajectory reconstruction, entropy regularization, and motion-aware contrastive learning, BLARM produces accurate and temporally stable animations while recovering compact, interpretable motion structure from monocular video.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 44 of its 58 references that are in the map. First posted on arXiv 31 Aug 2026.
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References · 44
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32 more
- 2024STAG4D: Spatial-Temporal Anchored Generative 4D Gaussianscited by 102
- 2024Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Modelscited by 99
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- 2026Learning Neural Deformation Representation for 4D Dynamic Shape Generationcited by 1
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