mlsanityData to 7 Oct 2026

Learning Implicit Representation for Reconstructing Articulated Objects

arXiv 2401.08809 ↗First posted 16 Jan 2024cs.CVcited by 9

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Abstract (arXiv)

3D Reconstruction of moving articulated objects without additional information about object structure is a challenging problem. Current methods overcome such challenges by employing category-specific skeletal models. Consequently, they do not generalize well to articulated objects in the wild. We treat an articulated object as an unknown, semi-rigid skeletal structure surrounded by nonrigid material (e.g., skin). Our method simultaneously estimates the visible (explicit) representation (3D shapes, colors, camera parameters) and the implicit skeletal representation, from motion cues in the object video without 3D supervision. Our implicit representation consists of four parts. (1) Skeleton, which specifies how semi-rigid parts are connected. (2) textcolorblackSkinning Weights, which associates each surface vertex with semi-rigid parts with probability. (3) Rigidity Coefficients, specifying the articulation of the local surface. (4) Time-Varying Transformations, which specify the skeletal motion and surface deformation parameters. We introduce an algorithm that uses physical constraints as regularization terms and iteratively estimates both implicit and explicit representations. Our method is category-agnostic, thus eliminating the need for category-specific skeletons, we show that our method outperforms state-of-the-art across standard video datasets.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 33 of its 54 references that are in the map. First posted on arXiv 16 Jan 2024.

Builds on

33 of 54 references.

References · 33

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  2. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
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21 more
  1. 2017End-to-End Learning of Geometry and Context for Deep Stereo Regressioncited by 359
  2. 2018Learning Category-Specific Mesh Reconstruction from Image Collectionscited by 317
  3. 20163D Menagerie: Modeling the 3D shape and pose of animalscited by 310
  4. 2021Self-Calibrating Neural Radiance Fieldscited by 204
  5. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
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  8. 2021LASR: Learning Articulated Shape Reconstruction from a Monocular Videocited by 115
  9. 2022MagicPony: Learning Articulated 3D Animals in the Wildcited by 111
  10. 2019Three-D Safari: Learning to Estimate Zebra Pose, Shape, and Texture from Images "In the Wild"cited by 106
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  13. 2020Who Left the Dogs Out? 3D Animal Reconstruction with Expectation Maximization in the Loopcited by 81
  14. 2020Articulation-aware Canonical Surface Mappingcited by 80
  15. 2017Human Pose Regression by Combining Indirect Part Detection and Contextual Informationcited by 52
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  17. 2021Watch It Move: Unsupervised Discovery of 3D Joints for Re-Posing of Articulated Objectscited by 50
  18. 2020Implicit Mesh Reconstruction from Unannotated Image Collectionscited by 49
  19. 2023Reconstructing Animatable Categories from Videoscited by 46
  20. 20203D Bird Reconstruction: a Dataset, Model, and Shape Recovery from a Single Viewcited by 40
  21. 2022CASA: Category-agnostic Skeletal Animal Reconstructioncited by 35

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 5; 2026: 1.

9 papers.