Learning Implicit Representation for Reconstructing Articulated Objects
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Abstract (arXiv)
3D Reconstruction of moving articulated objects without additional information about object structure is a challenging problem. Current methods overcome such challenges by employing category-specific skeletal models. Consequently, they do not generalize well to articulated objects in the wild. We treat an articulated object as an unknown, semi-rigid skeletal structure surrounded by nonrigid material (e.g., skin). Our method simultaneously estimates the visible (explicit) representation (3D shapes, colors, camera parameters) and the implicit skeletal representation, from motion cues in the object video without 3D supervision. Our implicit representation consists of four parts. (1) Skeleton, which specifies how semi-rigid parts are connected. (2) textcolorblackSkinning Weights, which associates each surface vertex with semi-rigid parts with probability. (3) Rigidity Coefficients, specifying the articulation of the local surface. (4) Time-Varying Transformations, which specify the skeletal motion and surface deformation parameters. We introduce an algorithm that uses physical constraints as regularization terms and iteratively estimates both implicit and explicit representations. Our method is category-agnostic, thus eliminating the need for category-specific skeletons, we show that our method outperforms state-of-the-art across standard video datasets.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 33 of its 54 references that are in the map. First posted on arXiv 16 Jan 2024.
Builds on
33 of 54 references.
References · 33
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21 more
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Built on by
Citing papers per year: 2024: 3; 2025: 5; 2026: 1.
9 papers.
- 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
- 2024MagicPose4D: Crafting Articulated Models with Appearance and Motion Controlcited by 18
- 2024S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton of Articulated Objects from Single Monocular Videocited by 11
- 2025PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modelingcited by 8
- 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimizationcited by 7
- 2025Stable Part Diffusion 4D: Multi-View RGB and Kinematic Parts Video Generationcited by 5
- 2024Self-Calibrating 4D Novel View Synthesis from Monocular Videos Using Gaussian Splattingcited by 3
- 2026World Tracing: Generative Pixel-Aligned Geometry Beyond the Visiblecited by 3
- 2025RGB-Only Supervised Camera Parameter Optimization in Dynamic Scenescited by 0
- 2026World Tracing: Generative Pixel-Aligned Geometry Beyond the Visible11 Jun 2026
- 2025RGB-Only Supervised Camera Parameter Optimization in Dynamic Scenes18 Sep 2025
- 2025Stable Part Diffusion 4D: Multi-View RGB and Kinematic Parts Video Generation12 Sep 2025
- 2025PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modeling26 Jun 2025
- 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimization13 Jun 2025
- 2025MagicArticulate: Make Your 3D Models Articulation-Ready17 Feb 2025
- 2024Self-Calibrating 4D Novel View Synthesis from Monocular Videos Using Gaussian Splatting3 Jun 2024
- 2024MagicPose4D: Crafting Articulated Models with Appearance and Motion Control22 May 2024
- 2024S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton of Articulated Objects from Single Monocular Video21 May 2024