AnimaSpark: A Feed-Forward Method for Animating Arbitrary 3D Objects
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Abstract (arXiv)
While recent advancements in generative AI have substantially accelerated static 3D model creation workflows, the synthesis of category-agnostic 3D animations remains a significant bottleneck in 3D asset production. Current methods for category-agnostic animation generation exhibit critical limitations in inference speed, motion quality, and adherence to textual prompts, thereby leaving the process dependent on labor-intensive manual artistry. To address these challenges, this paper introduces AnimaSpark, a novel pipeline for category-agnostic 3D animation generation. Our approach is motivated by the key insight that for many fundamental motions in the 3D world, the corresponding joint transformations can often be effectively modeled within a two-dimensional subspace. The pipeline begins by rendering a rigged static 3D model into multi-layered image representations of its mesh and skeleton, which are subsequently fed into a video generation model. We then employ a keypoint tracking algorithm on the generated video to capture the motion of the skeletal joints projected onto the camera's viewing plane. In the final stage, we distill the planar translations and rotations from these tracked keypoints and lift them from the 2D domain into 3D space to animate the character. Comprehensive evaluations reveal that our method achieves superior performance over existing state-of-the-art techniques across key metrics, including text-motion alignment, quality of motion, and computational efficiency.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 22 of its 25 references that are in the map. First posted on arXiv 9 Jun 2026.
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References · 22
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
- 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
- 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 770
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
- 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
- 2024CoTracker3: Simpler and Better Point Tracking by Pseudo-Labelling Real Videoscited by 128
- 2025Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Detailscited by 125
- 2024Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Modelscited by 100
- 2024TC4D: Trajectory-Conditioned Text-to-4D Generationcited by 77
- 2024Animate3D: Animating Any 3D Model with Multi-view Video Diffusioncited by 56
- 2025One Model to Rig Them All: Diverse Skeleton Rigging with UniRigcited by 45
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- 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
- 2025Puppeteer: Rig and Animate Your 3D Modelscited by 43
- 2025V2M4: 4D Mesh Animation Reconstruction from a Single Monocular Videocited by 33
- 2025Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesiscited by 33
- 2025AnimateAnyMesh: A Feed-Forward 4D Foundation Model for Text-Driven Universal Mesh Animationcited by 32
- 20213D Pose Transfer with Correspondence Learning and Mesh Refinementcited by 30
- 2025AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Modelscited by 15
- 2025Articulated Kinematics Distillation from Video Diffusion Modelscited by 13
- 2025ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimizationcited by 7
- 2025AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Modelscited by 4
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