ARMO: Autoregressive Rigging for Multi-Category Objects
Not on the map. Why?
Abstract (arXiv)
Recent advancements in large-scale generative models have significantly improved the quality and diversity of 3D shape generation. However, most existing methods focus primarily on generating static 3D models, overlooking the potentially dynamic nature of certain shapes, such as humanoids, animals, and insects. To address this gap, we focus on rigging, a fundamental task in animation that establishes skeletal structures and skinning for 3D models. In this paper, we introduce OmniRig, the first large-scale rigging dataset, comprising 79,499 meshes with detailed skeleton and skinning information. Unlike traditional benchmarks that rely on predefined standard poses (e.g., A-pose, T-pose), our dataset embraces diverse shape categories, styles, and poses. Leveraging this rich dataset, we propose ARMO, a novel rigging framework that utilizes an autoregressive model to predict both joint positions and connectivity relationships in a unified manner. By treating the skeletal structure as a complete graph and discretizing it into tokens, we encode the joints using an auto-encoder to obtain a latent embedding and an autoregressive model to predict the tokens. A mesh-conditioned latent diffusion model is used to predict the latent embedding for conditional skeleton generation. Our method addresses the limitations of regression-based approaches, which often suffer from error accumulation and suboptimal connectivity estimation. Through extensive experiments on the OmniRig dataset, our approach achieves state-of-the-art performance in skeleton prediction, demonstrating improved generalization across diverse object categories. The code and dataset will be made public for academic use upon acceptance.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 39 of its 50 references that are in the map. First posted on arXiv 26 Mar 2025.
Builds on
39 of 50 references.
References · 39
- 2017Attention Is All You Needcited by 60,361
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2024Visual Autoregressive Modeling: Scalable Image Generation via Next-Scale Predictioncited by 1,023
- 2024Autoregressive Model Beats Diffusion: Llama for Scalable Image Generationcited by 777
- 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 774
- 2022Autoregressive Image Generation using Residual Quantizationcited by 722
- 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusioncited by 689
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 455
- 2023LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matchingcited by 290
- 2023MeshGPT: Generating Triangle Meshes with Decoder-Only Transformerscited by 259
- 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 197
27 more
- 2024MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformerscited by 144
- 2024ShapeLLM: Universal 3D Object Understanding for Embodied Interactioncited by 137
- 2024Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Imagecited by 135
- 20214DComplete: Non-Rigid Motion Estimation Beyond the Observable Surfacecited by 124
- 2024MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenizationcited by 104
- 2024MeshXL: Neural Coordinate Field for Generative 3D Foundation Modelscited by 103
- 2024LLaMA-Mesh: Unifying 3D Mesh Generation with Language Modelscited by 91
- 2023SHERF: Generalizable Human NeRF from a Single Imagecited by 88
- 2024EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generationcited by 87
- 2019Smooth Shells: Multi-Scale Shape Registration with Functional Mapscited by 72
- 2021S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modelingcited by 59
- 2021Learning Skeletal Articulations with Neural Blend Shapescited by 53
- 2024PivotMesh: Generic 3D Mesh Generation via Pivot Vertices Guidancecited by 50
- 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
- 2025AnyTop: Character Animation Diffusion with Any Topologycited by 41
- 2022CASA: Category-agnostic Skeletal Animal Reconstructioncited by 35
- 2023Spatially and Spectrally Consistent Deep Functional Mapscited by 30
- 2024DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characterscited by 24
- 2024Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characterscited by 23
- 2022Morig: Motion-aware rigging of character meshes from point cloudscited by 20
- 2023CaPhy: Capturing Physical Properties for Animatable Human Avatarscited by 20
- 2024MagicPose4D: Crafting Articulated Models with Appearance and Motion Controlcited by 18
- 2023XAGen: 3D Expressive Human Avatars Generationcited by 17
- 2023Non-Rigid Shape Registration via Deep Functional Maps Priorcited by 12
- 2024S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton of Articulated Objects from Single Monocular Videocited by 12
- 2024SRIF: Semantic Shape Registration Empowered by Diffusion-based Image Morphing and Flow Estimationcited by 12
- 2024HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Datasetcited by 12
Built on by
Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2025SOPHY: Learning to Generate Simulation-Ready Objects with Physical Materialscited by 5
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
- 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generationcited by 0
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priorscited by 0
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors3 Aug 2026
- 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation13 May 2026
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences13 Feb 2026
- 2025SOPHY: Learning to Generate Simulation-Ready Objects with Physical Materials17 Apr 2025
Similar, not cited
Close in wording, no citation either way
- 2025RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets
- 2026Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging
- 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion models
- 2026UniMate: One Unified Model to Animate Diverse Skeletons
- 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generation
- 2025DIPO: Dual-State Images Controlled Articulated Object Generation Powered by Diverse Data
- 2026ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes
- 2024SINGAPO: Single Image Controlled Generation of Articulated Parts in Objects