mlsanityData to 7 Oct 2026

SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topology

arXiv 2607.02148 ↗First posted 2 Jul 2026cs.CVcited by 0

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Abstract (arXiv)

Modeling motion for articulated objects of arbitrary skeleton topology remains difficult: existing motion generators target a fixed human skeleton, and prior adaptations either fail to share a vocabulary across rigs or discard motion detail through global pooling. Our key observation is that while joint-level motion does not correspond cleanly across species, motion of functional joint groups does: a human arm, a wolf foreleg, and a bird wing share motion structure despite differing joint counts and connectivity, a correspondence that joint names (e.g., "forearm", "wingL1") partially expose even when topology does not. We introduce SAMoR (Skeleton-Aware Motion Representation for Articulated Objects), a cross-topology motion representation that encodes each motion segment as a small fixed number (K=8) of part tokens shared across arbitrary skeletons. A graph-transformer encoder consumes per-joint motion features, kinematic graph structure, and joint-name embeddings, then compresses them into part-level tokens via cross-attention pooling and residual vector quantization, yielding a discrete motion codebook shared across rigs. To keep the part queries from collapsing into redundant global representations, we introduce a topology-agnostic attention supervision loss, with joint-name dropout to reduce over-reliance on text labels. We curate a heterogeneous corpus from HumanML3D, Truebones Zoo, and animated Objaverse-XL assets, and evaluate SAMoR on held-out characters with unseen skeletons. It supports accurate reconstruction and cross-topology transfer, and enables text-conditioned generation and part-wise editing via a MaskGIT token generator. SAMoR reaches 2.75 × 10-2 normalized MPJPE on cross-topology reconstruction, 5.8× below the strongest adapted variable-J tokenizer baseline, while remaining competitive with fixed-skeleton specialists on HumanML3D.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 40 of its 49 references that are in the map. First posted on arXiv 2 Jul 2026.

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40 of 49 references.

References · 40

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  12. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
28 more
  1. 2016The KIT Motion-Language Datasetcited by 334
  2. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  3. 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 194
  4. 2023MMM: Generative Masked Motion Modelcited by 129
  5. 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 118
  6. 2023AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanismcited by 116
  7. 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 82
  8. 2022LASSIE: Learning Articulated Shapes from Sparse Image Ensemble via 3D Part Discoverycited by 65
  9. 2023Single Motion Diffusioncited by 65
  10. 2024MotionFix: Text-Driven 3D Human Motion Editingcited by 63
  11. 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 62
  12. 2021DOVE: Learning Deformable 3D Objects by Watching Videoscited by 61
  13. 2024Learning the 3D Fauna of the Webcited by 58
  14. 2024ParCo: Part-Coordinating Text-to-Motion Synthesiscited by 51
  15. 2025SnapMoGen: Human Motion Generation from Expressive Textscited by 44
  16. 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
  17. 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
  18. 2024MoGenTS: Motion Generation based on Spatial-Temporal Joint Modelingcited by 40
  19. 2023Farm3D: Learning Articulated 3D Animals by Distilling 2D Diffusioncited by 37
  20. 2025AnyTop: Character Animation Diffusion with Any Topologycited by 37
  21. 2024NRDF: Neural Riemannian Distance Fields for Learning Articulated Pose Priorscited by 27
  22. 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
  23. 2023Ponymation: Learning Articulated 3D Animal Motions from Unlabeled Online Videoscited by 21
  24. 2025Fg-T2M++: LLMs-Augmented Fine-Grained Text Driven Human Motion Generationcited by 21
  25. 2024WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifoldscited by 14
  26. 2025Geometric Neural Distance Fields for Learning Human Motion Priorscited by 6
  27. 2025MoLingo: Motion-Language Alignment for Text-to-Human Motion Generationcited by 2
  28. 2026NECromancer: Breathing Life into Skeletons via BVH Animationcited by 2

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