SkinningNet: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characters
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Abstract (arXiv)
This work presents SkinningNet, an end-to-end Two-Stream Graph Neural Network architecture that computes skinning weights from an input mesh and its associated skeleton, without making any assumptions on shape class and structure of the provided mesh. Whereas previous methods pre-compute handcrafted features that relate the mesh and the skeleton or assume a fixed topology of the skeleton, the proposed method extracts this information in an end-to-end learnable fashion by jointly learning the best relationship between mesh vertices and skeleton joints. The proposed method exploits the benefits of the novel Multi-Aggregator Graph Convolution that combines the results of different aggregators during the summarizing step of the Message-Passing scheme, helping the operation to generalize for unseen topologies. Experimental results demonstrate the effectiveness of the contributions of our novel architecture, with SkinningNet outperforming current state-of-the-art alternatives.
Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 20 of its 38 references that are in the map. First posted on arXiv 9 Mar 2022.
Builds on
20 of 38 references.
References · 20
- 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
- 2017Graph Attention Networkscited by 8,854
- 2018How Powerful are Graph Neural Networks?cited by 4,355
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- 2018Dynamic Graph CNN for Learning on Point Cloudscited by 2,220
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- 2019On the Variance of the Adaptive Learning Rate and Beyondcited by 763
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- 2019DeepGCNs: Can GCNs Go as Deep as CNNs?cited by 527
- 2016Geometric deep learning on graphs and manifolds using mixture model CNNscited by 468
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
8 more
- 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
- 2021MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Predictioncited by 100
- 2019Understanding the Representation Power of Graph Neural Networks in Learning Graph Topologycited by 52
- 2021Learning Skeletal Articulations with Neural Blend Shapescited by 52
- 2020RigNet: Neural Rigging for Articulated Characterscited by 31
- 20202D-3D Geometric Fusion Network using Multi-Neighbourhood Graph Convolution for RGB-D Indoor Scene Classificationcited by 9
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- 2019Residual Attention Graph Convolutional Network for Geometric 3D Scene Classificationcited by 3
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Citing papers per year: 2023: 3; 2024: 2; 2025: 8; 2026: 3.
16 papers.
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- 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
- 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
- 2024HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Datasetcited by 12
- 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimizationcited by 7
- 2023Correspondence-free online human motion retargetingcited by 6
- 2023VINECS: Video-based Neural Character Skinningcited by 6
- 2024Robust Biharmonic Skinning Using Geometric Fieldscited by 6
- 2023HMC: Hierarchical Mesh Coarsening for Skeleton-free Motion Retargetingcited by 5
- 2025ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Priorcited by 2
- 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Datacited by 2
- 2025CageNet: A Meta-Framework for Learning on Wild Meshescited by 1
4 more
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
- 2026UNICA: A Unified Neural Framework for Controllable 3D Avatarscited by 0
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priorscited by 0
- 2026A Geodesic Cut-Cell Prior for Neural Skinningcited by 0
- 2026A Geodesic Cut-Cell Prior for Neural Skinning11 Aug 2026
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors3 Aug 2026
- 2026UNICA: A Unified Neural Framework for Controllable 3D Avatars3 Apr 2026
- 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Data23 Nov 2025
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer23 Nov 2025
- 2025Puppeteer: Rig and Animate Your 3D Models14 Aug 2025
- 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimization13 Jun 2025
- 2025CageNet: A Meta-Framework for Learning on Wild Meshes24 May 2025
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Rigging9 May 2025
- 2025ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior17 Mar 2025
- 2025MagicArticulate: Make Your 3D Models Articulation-Ready17 Feb 2025
- 2024HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Dataset3 Dec 2024
4 more
- 2024Robust Biharmonic Skinning Using Geometric Fields1 Jun 2024
- 2023VINECS: Video-based Neural Character Skinning3 Jul 2023
- 2023HMC: Hierarchical Mesh Coarsening for Skeleton-free Motion Retargeting20 Mar 2023
- 2023Correspondence-free online human motion retargeting1 Feb 2023
- 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
- 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
- 2024HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Datasetcited by 12
- 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimizationcited by 7
- 2023Correspondence-free online human motion retargetingcited by 6
- 2023VINECS: Video-based Neural Character Skinningcited by 6
- 2024Robust Biharmonic Skinning Using Geometric Fieldscited by 6
- 2023HMC: Hierarchical Mesh Coarsening for Skeleton-free Motion Retargetingcited by 5
- 2025ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Priorcited by 2
- 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Datacited by 2
- 2025CageNet: A Meta-Framework for Learning on Wild Meshescited by 1
12 most cited of 16 All 16 (JSON)
- 2026A Geodesic Cut-Cell Prior for Neural Skinning11 Aug 2026
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors3 Aug 2026
- 2026UNICA: A Unified Neural Framework for Controllable 3D Avatars3 Apr 2026
- 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Data23 Nov 2025
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer23 Nov 2025
- 2025Puppeteer: Rig and Animate Your 3D Models14 Aug 2025
- 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimization13 Jun 2025
- 2025CageNet: A Meta-Framework for Learning on Wild Meshes24 May 2025
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Rigging9 May 2025
- 2025ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior17 Mar 2025
- 2025MagicArticulate: Make Your 3D Models Articulation-Ready17 Feb 2025
- 2024HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Dataset3 Dec 2024
12 newest of 16 All 16 (JSON)