mlsanityData to 7 Oct 2026

Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation

arXiv 2605.13129 ↗First posted 13 May 2026cs.GR cs.CVcited by 0

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Abstract (arXiv)

Recent 3D generative models can synthesize high-quality assets, but their outputs are typically static: they lack the skeletal rigs, joint hierarchies, and skinning weights required for animation. This limits their use in games, film, simulation, virtual agents, and embodied AI, where assets must not only look plausible but also move plausibly. We introduce Rigel3D, a generative method for animation-ready 3D assets represented as rigged meshes. Unlike post-hoc auto-rigging methods that attach rigs to completed shapes, our method jointly models geometry and rig structure through coupled surface and skeleton structured latent representations. A rig-aware autoencoder decodes these representations into mesh geometry, skeleton topology, joint coordinates, and skinning weights, while a two-stage latent generative model synthesizes both surface and skeleton representations for image-conditioned generation. To support downstream animation workflows, we further introduce an open-vocabulary joint labeling module that embeds generated joints into a shared vision-language space, enabling correspondence to arbitrary retargeting templates. Experiments on large-scale rigged asset datasets demonstrate that our method generates diverse, high-quality animation-ready assets and outperforms existing rigging baselines across multiple metrics.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 33 of its 45 references that are in the map. First posted on arXiv 13 May 2026.

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33 of 45 references.

References · 33

  1. 2025Qwen3 Technical Reportcited by 8,195
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21 more
  1. 2025RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assetscited by 47
  2. 2025One Model to Rig Them All: Diverse Skeleton Rigging with UniRigcited by 44
  3. 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
  4. 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
  5. 2019Predicting Animation Skeletons for 3D Articulated Models via Volumetric Netscited by 39
  6. 2025AnyTop: Character Animation Diffusion with Any Topologycited by 37
  7. 2025AnimateAnyMesh: A Feed-Forward 4D Foundation Model for Text-Driven Universal Mesh Animationcited by 31
  8. 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
  9. 2024DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characterscited by 24
  10. 2024Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characterscited by 23
  11. 2022Morig: Motion-aware rigging of character meshes from point cloudscited by 20
  12. 2025Particulate: Feed-Forward 3D Object Articulationcited by 20
  13. 2025AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Modelscited by 15
  14. 2024GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesiscited by 12
  15. 2025ArtiLatent: Realistic Articulated 3D Object Generation via Structured Latentscited by 10
  16. 2025Category-Agnostic Neural Object Riggingcited by 8
  17. 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimizationcited by 7
  18. 2025AnimaMimic: Imitating 3D Animation from Video Priorscited by 7
  19. 2026Animator-Centric Skeleton Generation on Objects with Fine-Grained Detailscited by 7
  20. 2025ARMO: Autoregressive Rigging for Multi-Category Objectscited by 4
  21. 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generationcited by 3

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