Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesis
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Abstract (arXiv)
We present Motion 3-to-4, a feed-forward framework for synthesising high-quality 4D dynamic objects from a single monocular video and an optional 3D reference mesh. While recent advances have significantly improved 2D, video, and 3D content generation, 4D synthesis remains difficult due to limited training data and the inherent ambiguity of recovering geometry and motion from a monocular viewpoint. Motion 3-to-4 addresses these challenges by decomposing 4D synthesis into static 3D shape generation and motion reconstruction. Using a canonical reference mesh, our model learns a compact motion latent representation and predicts per-frame vertex trajectories to recover complete, temporally coherent geometry. A scalable frame-wise transformer further enables robustness to varying sequence lengths. Evaluations on both standard benchmarks and a new dataset with accurate ground-truth geometry show that Motion 3-to-4 delivers superior fidelity and spatial consistency compared to prior work. Project page is available at https://motion3-to-4.github.io/.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 100 of its 113 references that are in the map. First posted on arXiv 20 Jan 2026.
Builds on
100 of 113 references.
References · 100
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38 more
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
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50 most cited of 100 All 100 (JSON)
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Citing papers per year: 2026: 15.
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- 2026FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstructioncited by 6
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 6
- 2026Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wildcited by 2
- 2026PhysiFormer: Learning to Simulate Mechanics in World Spacecited by 2
- 2026Helix4D: Complex 4D Mesh Generationcited by 1
- 2026Sketch2Motion: Text-driven 2D Sketch to 3D Animation via Diffusion-guided Skeleton Optimizationcited by 1
- 2026UniMate: One Unified Model to Animate Diverse Skeletonscited by 1
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priorscited by 0
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamicscited by 0
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapescited by 0
- 2026MORPHOS: Autoregressive 4D Generation with Temporal Structured Latentscited by 0
- 2026Controllable Dynamic 3D Shape Generation via 3D Trajectories and Textcited by 0
- 2026UniMate: One Unified Model to Animate Diverse Skeletons4 Sep 2026
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives31 Aug 2026
- 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registration13 Jul 2026
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenes30 Jun 2026
- 2026HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration26 Jun 2026
- 2026PhysiFormer: Learning to Simulate Mechanics in World Space25 Jun 2026
- 2026Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild22 Jun 2026
- 2026Controllable Dynamic 3D Shape Generation via 3D Trajectories and Text3 Jun 2026
- 2026MORPHOS: Autoregressive 4D Generation with Temporal Structured Latents1 Jun 2026
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes1 Jun 2026
- 2026Sketch2Motion: Text-driven 2D Sketch to 3D Animation via Diffusion-guided Skeleton Optimization27 May 2026
- 2026Helix4D: Complex 4D Mesh Generation25 May 2026
3 more
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamics9 Apr 2026
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors4 Mar 2026
- 2026FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction26 Jan 2026
- 2026PhysiFormer: Learning to Simulate Mechanics in World Space25 Jun 2026
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 6
- 2026Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wildcited by 2
- 2026Helix4D: Complex 4D Mesh Generationcited by 1
- 2026Sketch2Motion: Text-driven 2D Sketch to 3D Animation via Diffusion-guided Skeleton Optimizationcited by 1
- 2026UniMate: One Unified Model to Animate Diverse Skeletonscited by 1
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamicscited by 0
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapescited by 0
- 2026MORPHOS: Autoregressive 4D Generation with Temporal Structured Latentscited by 0
- 2026Controllable Dynamic 3D Shape Generation via 3D Trajectories and Textcited by 0
- 2026HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaborationcited by 0
- 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registrationcited by 0
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitivescited by 0
- 2026UniMate: One Unified Model to Animate Diverse Skeletons4 Sep 2026
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives31 Aug 2026
- 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registration13 Jul 2026
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenes30 Jun 2026
- 2026HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration26 Jun 2026
- 2026Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild22 Jun 2026
- 2026Controllable Dynamic 3D Shape Generation via 3D Trajectories and Text3 Jun 2026
- 2026MORPHOS: Autoregressive 4D Generation with Temporal Structured Latents1 Jun 2026
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes1 Jun 2026
- 2026Sketch2Motion: Text-driven 2D Sketch to 3D Animation via Diffusion-guided Skeleton Optimization27 May 2026
- 2026Helix4D: Complex 4D Mesh Generation25 May 2026
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamics9 Apr 2026