mlsanityData to 7 Oct 2026

RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Data

arXiv 2511.18601 ↗First posted 23 Nov 2025cs.CVcited by 2

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Abstract (arXiv)

In this paper, we present RigAnyFace (RAF), a scalable neural auto-rigging framework for facial meshes of diverse topologies, including those with multiple disconnected components. RAF deforms a static neutral facial mesh into industry-standard FACS poses to form an expressive blendshape rig. Deformations are predicted by a triangulation-agnostic surface learning network augmented with our tailored architecture design to condition on FACS parameters and efficiently process disconnected components. For training, we curated a dataset of facial meshes, with a subset meticulously rigged by professional artists to serve as accurate 3D ground truth for deformation supervision. Due to the high cost of manual rigging, this subset is limited in size, constraining the generalization ability of models trained exclusively on it. To address this, we design a 2D supervision strategy for unlabeled neutral meshes without rigs. This strategy increases data diversity and allows for scaled training, thereby enhancing the generalization ability of models trained on this augmented data. Extensive experiments demonstrate that RAF is able to rig meshes of diverse topologies on not only our artist-crafted assets but also in-the-wild samples, outperforming previous works in accuracy and generalizability. Moreover, our method advances beyond prior work by supporting multiple disconnected components, such as eyeballs, for more detailed expression animation. Project page: https://wenchao-m.github.io/RigAnyFace.github.io

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 39 of its 73 references that are in the map. First posted on arXiv 23 Nov 2025.

Builds on

39 of 73 references.

References · 39

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27 more
  1. 2024LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Controlcited by 202
  2. 2024Follow-Your-Emoji: Fine-Controllable and Expressive Freestyle Portrait Animationcited by 172
  3. 2020DiffusionNet: Discretization Agnostic Learning on Surfacescited by 163
  4. 2020Learning Formation of Physically-Based Face Attributescited by 94
  5. 2024X-Portrait: Expressive Portrait Animation with Hierarchical Motion Attentioncited by 88
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  8. 2024Portrait4D-v2: Pseudo Multi-View Data Creates Better 4D Head Synthesizercited by 64
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  10. 2021Learning Skeletal Articulations with Neural Blend Shapescited by 52
  11. 2019Disentangled Representation Learning for 3D Face Shapecited by 48
  12. 2025RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assetscited by 47
  13. 2025One Model to Rig Them All: Diverse Skeleton Rigging with UniRigcited by 44
  14. 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
  15. 2023VOODOO 3D: Volumetric Portrait Disentanglement for One-Shot 3D Head Reenactmentcited by 33
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  17. 2024MegActor: Harness the Power of Raw Video for Vivid Portrait Animationcited by 27
  18. 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
  19. 2023Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wildcited by 25
  20. 2024Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characterscited by 23
  21. 2020Dynamic Facial Asset and Rig Generation from a Single Scancited by 21
  22. 2024VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresencecited by 19
  23. 2022SkinningNet: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characterscited by 16
  24. 2020JNR: Joint-based Neural Rig Representation for Compact 3D Face Modelingcited by 7
  25. 2024Compressed Skinning for Facial Blendshapescited by 4
  26. 2024FreeAvatar: Robust 3D Facial Animation Transfer by Learning an Expression Foundation Modelcited by 4
  27. 2023Facial Expression Re-targeting from a Single Charactercited by 1

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Citing papers per year: 2026: 2.

2 papers.